RebalanceCLAUDINHOS
EN

Patch

New skills of the 275/60 patch

Source: Sigma the Fallen. The post lists the skills without splitting them by class; each skill's class was deduced from its prerequisites.

Dragon Knight

Dragonic Pierce

Max level: 5Type: Ranged physical, single targetAP recovery: 2
PrerequisiteHack and Slasher level 7
Variable cast0.5 s
Fixed cast0.5 s
Global delay0.7 s
Cooldown0.5 s
SP cost40 + (Lv x 5)
Range7 cells
Formula(850 + ((Lv x 600) + (POW x 7)) x (base level / 100) %Atk per hit
Under the Dragonic Aura buff(950 + ((Lv x 650) + (POW x 10)) x (base level / 100) %Atk per hit
Hits5
  • Requires a two-handed spear
  • Can crit, with a chance equal to the caster's CRI

Imperial Guard

Radiant Spear

Max level: 10Type: Ranged physical, single targetAP recovery: 2
PrerequisiteOverslash level 3, Shield Shooting level 3
Variable cast1 s
Fixed cast1 s
Global delay1.2 s
Cooldown0.7 s
SP cost65 + (Lv x 2)
Range7 cells
Formula(3500 + (Lv x 1150) + (Lv of Spear & Sword Mastery x 50) + (POW x 5)) x (base level / 100) %Atk
Under the Grand Judgement buff(3500 + (Lv x 1400) + (Spear & Sword Mastery Lv x 50) + (POW x 7)) x (base level / 100) %Atk
Hits1 (damage shows 2 times / 3 times under Grand Judgement)
Area3 x 3 (lv. 1~4) / 5 x 5 (lv. 5~8) / 7 x 7 (lv. 9~10)
  • Requires a one-handed spear
  • Can only be used in Attack Stance
  • Can crit, with a chance equal to the caster's CRI

Imperial Cross

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteOverslash level 5
Variable cast0 s
Fixed cast0 s
Global delay0.7 s
Cooldown0.4 s
SP cost45 + (Lv x 4)
Range2 cells
Formula(1650 + (Lv x 1350) + (Lv of Spear & Sword Mastery x 25) + (POW x 5)) x (base level / 100) %Atk per hit
Under the Grand Judgement buff(1750 + (Lv x 1650) + (Spear & Sword Mastery Lv x 25) + (POW x 8)) x (base level / 100) %Atk per hit
Hits3
  • Can only be used in Attack Stance

Imperial Pressure

Max level: 5Type: Magic, single targetAP recovery: 2Element: Neutral
PrerequisiteSpear & Sword Mastery level 7, Guard Stance level 3
Variable cast2 s
Fixed cast1.5 s
Global delay1 s
Cooldown0.45 s
SP cost85 + (Lv x 5)
Range9 cells
Formula(5600 + (Lv x 1850) + (Lv of Spear & Sword Mastery x 50) + (SPL x 7)) x (base level / 100) %Matk
Hits1 (the damage shows 7 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • With Guard Stance active, the skill's element becomes Holy

Meister

Rush Strike

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteRush Quake level 5
Variable cast0 s
Fixed cast0 s
Global delay1 s
Cooldown1 s
SP cost90 - (Lv x 5)
Range7 cells (dashes to the target on use)
Formula((Lv x 3500) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 7 times)
Area3 x 3 (lv. 1) / 5 x 5 (lv. 2~3) / 7 x 7 (lv. 4~5)
  • Requires a two-handed axe
  • Can't be used while riding a Madogear

Powerful Swing

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteRush Strike level 3
Variable cast0 s
Fixed cast0 s
Global delay1 s
Cooldown0.5 s
SP cost60 - (Lv x 2)
Range2 cells
Formula(300 + (Lv x 850) + (POW x 4)) x (base level / 100) %Atk per hit
Under the Axe Stomp buff(400 + (Lv x 950) + (POW x 7)) x (base level / 100) %Atk per hit
Hits5
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Requires a two-handed axe
  • Can't be used while riding a Madogear

Energy Cannonade

Max level: 5Type: Ranged physical, single targetAP recovery: 3
PrerequisiteTriple Laser level 3
Variable cast1.5 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown1.25 s
SP cost52 + (Lv x 6)
Range9 cells
Formula(250 + (Lv x 750) + (POW x 10)) x (base level / 100) %Atk per hit
Hits7
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Requires riding a Madogear
  • This skill's damage ignores the enemy's HardDef and SoftDef

Biolo

Mystery Powder

Max level: 5Type: Melee physical, single target
PrerequisiteExplosive Powder level 5
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown1.5 s
SP cost82
Range3 cells
Formula(1500 + (Lv x 4000) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 5 times)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • After use, gets the Mystery Powder buff for 60 s, which unlocks Dust Explosion

Dust Explosion

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteMystery Powder level 5
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.5 s
SP cost61 + (Lv x 3)
Range3 cells
Formula(450 + (Lv x 600) + (POW x 7)) x (base level / 100) %Atk per hit
Under the Research Report buff(450 + (Lv x 800) + (POW x 10)) x (base level / 100) %Atk per hit
Hits5
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Can only be used under the Mystery Powder buff

Shadow Cross

Cross Slash

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteWeapon Blocking level 3, Dancing Knife level 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.5 s
SP cost53 + (Lv x 5)
Range3 cells
Formula((Lv x 300) + (POW x 5)) x (base level / 100) %Atk per hit
Under the Shadow Exceed buff((Lv x 360) + (POW x 7)) x (base level / 100) %Atk per hit
Hits3
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • After use, the caster immediately enters counter state for 10 s
  • Can crit, with a chance equal to half the caster's CRI

Abyss Chaser

Hit and Sliding

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteDagger & Bow Mastery level 3
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown1 s
SP cost40 + (Lv x 3)
Range2 cells
Formula((Lv x 3500) + (POW x 3)) x (base level / 100) %Atk
Hits1 (the damage shows 5 times)
  • With a bow, deals ranged physical damage
  • After use, the caster backs off (Lv) cells
  • After use, gets the Chasing buff for 60 s
  • Chasing effects:
  • Unlucky Rush damage: + (Unlucky Rush Lv x 2500)%
  • Chain Reaction Shot secondary damage: + (Chain Reaction Shot Lv x 700)%
  • Increases the damage and hits of Chasing Break and Chasing Shot (see the skills' formulas)

Chasing Break

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteHit and Sliding level 3
Variable cast0 s
Fixed cast0 s
Global delay1 s
Cooldown0.7 s
SP cost58 + (Lv x 4)
Range7 cells (dashes to the target on use)
Formula(1500 + (Lv x 450) + (POW x 5)) x (base level / 100) %Atk per hit
Under the Chasing buff(1750 + (Lv x 500) + (POW x 7)) x (base level / 100) %Atk per hit
Hits5 / 7 (under the Chasing buff)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)

Chasing Shot

Max level: 5Type: Ranged physical, single targetAP recovery: 2
PrerequisiteHit and Sliding level 3
Variable cast0 s
Fixed cast0 s
Global delay1 s
Cooldown0.7 s
SP cost75 + (Lv x 5)
Range7 cells (dashes to the target on use)
Formula(1500 + (Lv x 700) + (CON x 5)) x (base level / 100) %Atk per hit
Under the Chasing buff(1750 + (Lv x 700) + (CON x 10)) x (base level / 100) %Atk per hit
Hits2 / 3 (under the Chasing buff)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Requires a bow
  • Can crit, with a chance equal to half the caster's CRI

Abyss Flame

Max level: 5Type: Magic, single targetAP recovery: 2Element: Fire
PrerequisiteMagic Sword Mastery level 5, From the Abyss level 3
Variable cast3 s
Fixed cast1.5 s
Global delay1 s
Cooldown0.7 s
SP cost78 + (Lv x 4)
Range9 cells
Damage around the target((Lv x (500 + (Magic Sword Mastery Lv x 15))) + (SPL x 5)) x (base level / 100) %Matk per hit
Damage around the caster((Lv x (820 + (Magic Sword Mastery Lv x 30))) + (SPL x 7)) x (base level / 100) %Matk per hit
Hits5 (around the target) + 3 (around the caster)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Formula
  • Targets where the 2 areas overlap can take damage from both 2 at once

Arch Mage

Energy Conversion

Max level: 5Type: Self healing, instant effectAP cost: 25 - (Lv x 3)
PrerequisiteRecognized Spell level 2, Climax level 1
Variable cast1 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown18 - (Lv x 3) s
SP cost10
SP recovered40 / 120 / 240 / 400 / 600 (lv. 1~5)

Elemental Master

Psychic Stream

Max level: 5Type: Magic, single targetAP cost: 5Element: Neutral
PrerequisiteMagic Book Mastery level 5, Diamond Storm level 3, Conflagration level 3, Lightning Land level 3, Terra Drive level 3, Venom Swamp level 3
Variable cast2 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2.5 s
SP cost70 + (Lv x 7)
Range9 cells (dashes to the target on use)
Formula(1000 + (Lv x 3500) + (SPL x 7)) x (base level / 100) %Matk
Hits1 (the damage shows 5 times)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Can't be used with Energy Coat active

Cardinal

Divinus Flos

Max level: 5Type: Magic, single targetAP recovery: 2Element: Holy
PrerequisiteAdoramus level 5, Framen level 5
Variable cast2 s
Fixed cast1.5 s
Global delay0.85 s
Cooldown0.7 s
SP cost95 + (Lv x 4)
Range9 cells
Formula((Lv x 4000) + (Lv of Fidus Animus x 70) + (SPL x 10)) x (base level / 100) %Matk
Hits1 (the damage shows 5 times)
Area7 x 7
  • If the caster uses Ancilla, the element becomes Neutral while Ancilla lasts

Inquisitor

Blazing Flaming Blast

Max level: 5Type: Ranged physical, single targetAP recovery: 2
PrerequisiteMassive Flame Blaster level 7
Variable cast0.5 s
Fixed cast0.5 s
Global delay1 s
Cooldown0.7 s
SP cost50 + (Lv x 4)
Range7 cells
Formula(2000 + (Lv x 3800) + (POW x 5)) x (base level / 100) %Atk
Under the Massive Flame Blaster buff(3500 + (Lv x 4200) + (POW x 8)) x (base level / 100) %Atk
Hits1 (the damage shows 7 times)
  • Can only be used in Fury state
  • Can crit, with a chance equal to the caster's CRI

Windhawk

Wild Walk

Max level: 5Type: Ranged physical, single targetAP cost: 5
PrerequisiteNature Friendly level 3, Hawk Rush level 3
Variable cast0.5 s
Fixed cast1 s
Global delay0.5 s
Cooldown20 s
SP cost60 + (Lv x 3)
Range11 cells
Duration3 + (Lv x 3) s
Formula(1800 + (Lv x 2800) + ((Lv of Steel Crow + Lv of Nature Friendly) x 30) + (CON x 5)) x (base level / 100) %Atk
Hits3
  • Can be used while riding a Warg
  • After use, the caster gains Flee + (50 + (Lv x 50))
  • After use, the caster's movement speed +25% (lv. 1~2) / 50% (lv. 4~5) / 75% (lv. 5)
  • Can crit, with a chance equal to the caster's CRI

Troubadour & Trouvère

Rhythmical Wave

Max level: 5Type: Magic, single targetAP recovery: 3
PrerequisiteMetallic Fury level 3
Variable cast2 s
Fixed cast1 s
Global delay1 s
Cooldown0.4 s
SP cost72 + (Lv x 6)
Range9 cells
Formula(250 + (Lv x 3650) + (SPL x 2 x Lv of Stage Manner)) x (base level / 100) %Matk
Under the Mystic Symphony buff(450 + (Lv x 4650) + (SPL x 3.5 x Stage Manner Lv)) x (base level / 100) %Matk
Hits1 (the damage shows 5 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • The skill's element is that of the equipped arrow
  • Consumes 1 arrow(s) per 1 use(s)

Soul Ascetic

Four Colors Charm

Max level: 1Type: Self buff, instant effectAP cost: 20
PrerequisiteRelease Ninja Spell level 1, Mirage level 1
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown3 s
SP cost90
Duration300 s
Fire CharmRed Flame Cannon + 8500%
Ice CharmCold Blooded Cannon + 7000%
Wind CharmThundering Cannon + 8500%
Earth CharmGolden Dragon Cannon + 5500%
  • Requires 10 spirits of the same element summoned (Fire Charm, Ice Charm, Wind Charm, Earth Charm spirits)
  • While active, increases the damage of the skills below based on the Charm spirits' element
  • Charm buffs of different elements coexist, each with its own duration
  • Using the Charm of an already active element again resets its duration

Night Watch

Wild Shot

Max level: 5Type: Ranged physical, single targetAP recovery: 2
PrerequisiteOnly One Bullet level 3, Spiral Shooting level 3, Magazine for One level 3
Variable cast0 s
Fixed cast1.5 s
Global delay1 s
Cooldown0.75 s
SP cost57 + (Lv x 3)
Range9 cells
Rifle(870 + (Lv x 180) + (CON x 5)) x (base level / 100) %Atk per hit
Pistol(870 + (Lv x 180) + (CON x 3)) x (base level / 100) %Atk per hit
Rifle(870 + (Lv x 280) + (CON x 5)) x (base level / 100) %Atk per hit
Pistol(870 + (Lv x 240) + (CON x 3)) x (base level / 100) %Atk per hit
Hits7
Rifle7 x 7 (lv. 1~3) / 9 x 9 (lv. 4~5)
Pistol5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Formula
  • Under the Hidden Card effect
  • Area
  • Requires a rifle or pistol
  • Can crit, with a chance equal to the caster's CRI
  • Consumes 5 bullet(s) per 1 use(s)

Midnight Fallen

Max level: 5Type: Ranged physical, groundAP recovery: 2
PrerequisiteThe Vigilante at Night level 3, Magazine for One level 3, Wild Fire level 3
Variable cast0 s
Fixed cast1 s
Global delay1 s
Cooldown0.7 s
SP cost45 + (Lv x 5)
Range9 cells
Shotgun(2400 + (Lv x 800) + (CON x 10)) x (base level / 100) %Atk per hit
Gatling(2400 + (Lv x 800) + (CON x 7)) x (base level / 100) %Atk per hit
Grenade launcher(2400 + (Lv x 800) + (CON x 8)) x (base level / 100) %Atk per hit
Shotgun(2400 + (Lv x 1200) + (CON x 10)) x (base level / 100) %Atk per hit
Gatling(2400 + (Lv x 1000) + (CON x 7)) x (base level / 100) %Atk per hit
Grenade launcher(2400 + (Lv x 1140) + (CON x 8)) x (base level / 100) %Atk per hit
Hits3
Shotgun5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
Gatling7 x 7 (lv. 1~3) / 9 x 9 (lv. 4~5)
Grenade launcher9 x 9 (lv. 1~3) / 11 x 11 (lv. 4~5)
  • Formula
  • Under the Hidden Card effect
  • Area
  • Requires a shotgun, gatling gun or grenade launcher
  • This skill ignores the target's HardDef
  • Consumes 5 bullet(s) per 1 use(s)

Sky Emperor

Sky Sun

Max level: 5Type: Melee physical, instant effect aroundAP recovery: 2
PrerequisiteNoon Blast level 3, Sunset Blast level 3, Enchanting Sky level 7
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown1 s
SP cost68 + (Lv x 4)
Formula((Lv x (1500 + (Lv of Sky Mastery x 7))) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 7 times)
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Can only be used in Celestial Unity (from Enchanting Sky)
  • Can crit, with a chance equal to the caster's CRI

Sky Moon

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteMidnight Kick level 3, Dawn Break level 3, Enchanting Sky level 7
Variable cast1 s
Fixed cast0.5 s
Global delay0.3 s
Cooldown1 s
SP cost53 + (Lv x 3)
Range2 cells
Formula(1200 + (Lv x (450 + (Lv of Sky Mastery x 9))) + (POW x 7)) x (base level / 100) %Atk per hit
Hits3
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Can only be used in Celestial Unity (from Enchanting Sky)

Star Light Kick

Max level: 5Type: Melee physical, single targetAP recovery: 2
PrerequisiteStar Burst level 3, Star Cannon level 3, Enchanting Sky level 7
Variable cast0 s
Fixed cast0 s
Global delay0.3 s
Cooldown1 s
SP cost47 + (Lv x 5)
Range7 cells (dashes to the target on use)
Formula(400 + (Lv x (200 + (Lv of Sky Mastery x 5))) + (POW x 3)) x (base level / 100) %Atk per hit
Hits7
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Can only be used in Celestial Unity (from Enchanting Sky)

Hyper Novice

Overcoming Crisis

Max level: 5Type: Self buff, instant effectAP cost: 50
PrerequisiteSelf Study Tactics level 5, Self Study Sorcery level 5
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown60 s
SP cost67 + (Lv x 3)
Duration300 s
  • MaxHP + (Lv x 15000)
  • P.Atk / S.Matk + (Lv x 3)
  • On use, fully recovers the caster's HP

Spirit Handler

Chulho Battering

Max level: 7Type: Ranged physical, single targetAP recovery: 1
PrerequisiteMystical Creature Mastery level 7, Chulho Sonic Claw level 5
Variable cast0 s
Fixed cast1 s
Global delay0.7 s
Cooldown1 s
SP cost62 + (Lv x 2)
Range7 cells
Formula(480 + (Lv x 160) + (Lv of Mystical Creature Mastery x 70) + (POW x 7)) x (base level / 100) %Atk per hit
Hits5
Area5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~7)
  • Can crit, with a chance equal to the caster's CRI

Hyunrok Spirit Power

Max level: 7Type: Magic, single targetAP recovery: 1Element: Neutral
PrerequisiteMystical Creature Mastery level 7, Hyunrok Breeze level 5
Variable cast2 s
Fixed cast1.5 s
Global delay0.7 s
Cooldown1 s
SP cost67 + (Lv x 3)
Range9 cells
Formula(350 + (Lv x 200) + (Lv of Mystical Creature Mastery x 30) + (SPL x 7)) x (base level / 100) %Matk per hit
Hits7
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~6) / 9 x 9 (lv. 7)
  • The element can be changed with Colors of Hyunrok