RebalanceCLAUDINHOS
EN

Class

Elemental Master

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-12 · 6 skills changed

Diamond Storm

  • Cooldown 2 s → 1 s
  • SP cost 80 + (Lv x 4) → 76 + (Lv x 4)
  • Formula ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → (400 + (Lv x 1550) + (SPL x 5)) x (base level / 100) %Matk
  • With Diluvio summoned (3500 + (Lv x 1750) + (SPL x 7)) x (base level / 100) %Matk → (5400 + (Lv x 1800) + (SPL x 10)) x (base level / 100) %Matk

Conflagration

  • SP cost 60 + (Lv x 10) → 93 + (Lv x 4)
  • Formula ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit → (500 + (Lv x 650) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Ardor summoned ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk → (500 + (Lv x 1050) + (SPL x 7)) x (base level / 100) %Matk

Lightning Land

  • SP cost 60 + (Lv x 5) → 90 + (Lv x 4)
  • Formula ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit → (500 + (Lv x 650) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Procella summoned ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk → (500 + (Lv x 1050) + (SPL x 7)) x (base level / 100) %Matk

Terra Drive

  • Cooldown 2 s → 1 s
  • SP cost 80 + (Lv x 4) → 76 + (Lv x 4)
  • Formula ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → (400 + (Lv x 1550) + (SPL x 5)) x (base level / 100) %Matk
  • With Terramotus summoned (3500 + (Lv x 1750) + (SPL x 7)) x (base level / 100) %Matk → (5400 + (Lv x 1800) + (SPL x 10)) x (base level / 100) %Matk

Venom Swamp

  • SP cost 80 + (Lv x 4) → 87 + (Lv x 5)
  • Formula ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit → (500 + (Lv x 650) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Serpens summoned ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk → (500 + (Lv x 1050) + (SPL x 7)) x (base level / 100) %Matk

Elemental Buster

  • AP cost 150 → 30
  • Fixed cast 2 s → 1.5 s
  • Global delay 1.5 s → 0.5 s
  • Cooldown 60 s → 5 s
  • SP cost 150 → 140
  • Formula ((Lv x 480) + (SPL x 10)) x (base level / 100) %Matk → (500 + (Lv x 2200) + (SPL x 10)) x (base level / 100) %Matk
  • Against Dragon or Formless ((Lv x 1100) + (SPL x 10)) x (base level / 100) %Matk → (500 + (Lv x 2350) + (SPL x 10)) x (base level / 100) %Matk
3rd → 4th versionlater2026-02-20 · 0 skills changed

No differences in skill text compared to the previous version.

275/60 patchlater2026-05-03 · 1 new skills

New skills Psychic Stream

History already applied in LATAM
1st → 2nd version2024-07-09 · 15 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Diamond Storm

  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 80 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x 700) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
  • With Diluvio summoned (1900 + (Lv x 950) + (SPL x 7)) x (base level / 100) %Matk → (3500 + (Lv x 1750) + (SPL x 7)) x (base level / 100) %Matk

Conflagration

  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 60 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Ardor summoned ((Lv x 250) + (SPL x 7)) x (base level / 100) %Matk → ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk
  • Hits 8 (continuous) → 10 (continuous)

Lightning Land

  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 60 + (Lv x 5)
  • + Range: 9 cells
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Procella summoned ((Lv x 250) + (SPL x 7)) x (base level / 100) %Matk → ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk
  • Hits 8 (continuous) → 10 (continuous)

Terra Drive

  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 80 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x 700) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
  • + With Terramotus summoned: (3500 + (Lv x 1750) + (SPL x 7)) x (base level / 100) %Matk
  • − With Terramotus summoned: (1900 + (Lv x 950) + (SPL x 7)) x (base level / 100) %Matk

Venom Swamp

  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 80 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Serpens summoned ((Lv x 250) + (SPL x 7)) x (base level / 100) %Matk → ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk
  • Hits 8 (continuous) → 10 (continuous)

Spell Enchanting

  • + SP cost: 40 + (Lv x 3)
  • + Range: 9 cells

Activity Burn

  • + SP cost: 20 + (Lv x 10)
  • + Range: 9 cells

Summon Elemental Divulio

  • + SP cost: 100
  • + Consumes 1 Ice Stone every 1 use(s)
  • − Consumes 1 Ice Stone every 1 use(s)

Summon Elemental Ardor

  • + SP cost: 100
  • + Consumes 1 Flame Stone every 1 use(s)
  • − Consumes 1 Flame Stone every 1 use(s)

Summon Elemental Procella

  • + SP cost: 100
  • + Consumes 1 Lightning Stone every 1 use(s)
  • − Consumes 1 Lightning Stone every 1 use(s)

Summon Elemental Terremotus

  • + SP cost: 100
  • + Consumes 1 Earth Stone every 1 use(s)
  • − Consumes 1 Earth Stone every 1 use(s)

Summon Elemental Serpens

  • + SP cost: 100
  • + Consumes 1 Poison Stone every 1 use(s)
  • − Consumes 1 Poison Stone every 1 use(s)

Elemental Veil

  • + SP cost: 65 + (Lv x 5)

Increasing Activity

  • Global delay 1 s → 0.5 s
  • Cooldown 5 s → 2.5 s
  • + SP cost: 20 + (Lv x 10)
  • + Range: 9 cells
  • AP recovered 20 + (Lv x 5) → (Lv x 10)

Elemental Buster

  • + SP cost: 150

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Magic Book Mastery #5365

275/60
Max level: 10Type: Passive
  • With a book, Water, Wind, Earth, Fire and Poison magic damage +(Lv)%

Diamond Storm #5369

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Water
Variable cast5 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown1 s
SP cost76 + (Lv x 4)
Range9 cells
Formula(400 + (Lv x 1550) + (SPL x 5)) x (base level / 100) %Matk
With Diluvio summoned(5400 + (Lv x 1800) + (SPL x 10)) x (base level / 100) %Matk
Hits1 (the damage shows 5 times)
Area9 x 9
Chance to apply quench(40 + (Lv x 10))%
1st → 2nd (already in LATAM)
  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 80 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x 700) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
  • With Diluvio summoned (1900 + (Lv x 950) + (SPL x 7)) x (base level / 100) %Matk → (3500 + (Lv x 1750) + (SPL x 7)) x (base level / 100) %Matk

Conflagration #5372

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Fire
Variable cast5 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2 s
SP cost93 + (Lv x 4)
Range9 cells
Formula(500 + (Lv x 650) + (SPL x 5)) x (base level / 100) %Matk per hit
With Ardor summoned(500 + (Lv x 1050) + (SPL x 7)) x (base level / 100) %Matk
Hits10 (continuous)
Area9 x 9
Chance to apply blaze(10 + (Lv x 10))%
1st → 2nd (already in LATAM)
  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 60 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Ardor summoned ((Lv x 250) + (SPL x 7)) x (base level / 100) %Matk → ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk
  • Hits 8 (continuous) → 10 (continuous)

Lightning Land #5370

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Wind
Variable cast5 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2 s
SP cost90 + (Lv x 4)
Range9 cells
Formula(500 + (Lv x 650) + (SPL x 5)) x (base level / 100) %Matk per hit
With Procella summoned(500 + (Lv x 1050) + (SPL x 7)) x (base level / 100) %Matk
Hits10 (continuous)
Area9 x 9
Chance to apply torrent(10 + (Lv x 10))%
1st → 2nd (already in LATAM)
  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 60 + (Lv x 5)
  • + Range: 9 cells
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Procella summoned ((Lv x 250) + (SPL x 7)) x (base level / 100) %Matk → ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk
  • Hits 8 (continuous) → 10 (continuous)

Terra Drive #5373

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Earth
Variable cast5 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown1 s
SP cost76 + (Lv x 4)
Range9 cells
Formula(400 + (Lv x 1550) + (SPL x 5)) x (base level / 100) %Matk
With Terramotus summoned(5400 + (Lv x 1800) + (SPL x 10)) x (base level / 100) %Matk
Hits1 (the damage shows 5 times)
Area9 x 9
Chance to apply concretion(40 + (Lv x 10))%
1st → 2nd (already in LATAM)
  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 80 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x 700) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
  • + With Terramotus summoned: (3500 + (Lv x 1750) + (SPL x 7)) x (base level / 100) %Matk
  • − With Terramotus summoned: (1900 + (Lv x 950) + (SPL x 7)) x (base level / 100) %Matk

Venom Swamp #5371

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Poison
Variable cast5 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2 s
SP cost87 + (Lv x 5)
Range9 cells
Formula(500 + (Lv x 650) + (SPL x 5)) x (base level / 100) %Matk per hit
With Serpens summoned(500 + (Lv x 1050) + (SPL x 7)) x (base level / 100) %Matk
Hits10 (continuous)
Area9 x 9
Chance to apply severe poison(10 + (Lv x 10))%
1st → 2nd (already in LATAM)
  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 2 s
  • + SP cost: 80 + (Lv x 4)
  • + Range: 9 cells
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk per hit
  • With Serpens summoned ((Lv x 250) + (SPL x 7)) x (base level / 100) %Matk → ((Lv x 800) + (SPL x 7)) x (base level / 100) %Matk
  • Hits 8 (continuous) → 10 (continuous)

Spell Enchanting #5366

275/60
Max level: 5Type: Buff on self or a party member, single target
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown0 s
SP cost40 + (Lv x 3)
Range9 cells
Duration40 + (Lv x 40) s
  • Target's S.Matk + (Lv x 4)
1st → 2nd (already in LATAM)
  • + SP cost: 40 + (Lv x 3)
  • + Range: 9 cells

Activity Burn #5367

275/60
Max level: 5Type: Magic, single target, special
Variable cast2 s
Fixed cast2 s
Global delay1 s
Cooldown8 s
SP cost20 + (Lv x 10)
Range9 cells
Destroys the target's AP20 / 30 / 50 / 60 / 70 (lv. 1~5)
Success chance(20 + (Lv x 10))%
  • Can only be used on PvP or WoE maps
1st → 2nd (already in LATAM)
  • + SP cost: 20 + (Lv x 10)
  • + Range: 9 cells

Elemental Spirit Mastery #5374

275/60
Max level: 10Type: Passive
  • Increases the stats of elemental spirit summons
  • Atk + (100 + (Lv x 20))
  • Matk + (Lv x 20)
  • MaxHP + (10000 + (Lv x 3000))
  • MaxSP + (Lv x 100)
  • Def + (Lv x 20)
  • Mdef + (Lv x 4)
  • Flee + (Lv x 10)

Summon Elemental Divulio #5376

275/60
Max level: 1Type: Summon
Variable cast5 s
Fixed cast3 s
Global delay1 s
Cooldown900 s
SP cost100
Duration (summon)1500 s
  • Summons Diluvio, the superior Water elemental spirit
  • Requires the Aqua spirit at level 3, which evolves into Diluvio
  • Max. 1 spirit, which can't coexist with spirits of other elements; using it again summons another and resets the timer, and summoning another element replaces the old one
  • Consumes 1 Ice Stone every 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 100
  • + Consumes 1 Ice Stone every 1 use(s)
  • − Consumes 1 Ice Stone every 1 use(s)

Divulio abilitiesความสามารถของ Divulio

275/60
  • Passive effect:
  • 1. Caster's Water magic damage +10%
  • 2. Increases Diamond Storm's damage (see Diamond Storm's formula)
  • Cold Force (Spirit Control level 1) :
  • 1. Cold Bolt damage +100%
  • 2. 7% chance to autocast Cold Bolt lv. 1 on normal physical attack (if the caster learned a higher level, that one is used)
  • 3. Psychic Wave becomes Water element
  • Crystal Armor (Spirit Control level 2) :
  • 1. The caster becomes Water element
  • 2. Water damage taken -100%, Wind damage taken +30%
  • Age of Ice (Spirit Control level 3) :
  • 1. Creates an ice storm of 11 x 11 cells around Diluvio, dealing 3700%Matk Water damage that ignores the Mdef of those hit (scales with the caster's level)

Summon Elemental Ardor #5375

275/60
Max level: 1Type: Summon
Variable cast5 s
Fixed cast3 s
Global delay1 s
Cooldown900 s
SP cost100
Duration (summon)1500 s
  • Summons Ardor, the superior Fire elemental spirit
  • Requires the Agni spirit at level 3, which evolves into Ardor
  • Max. 1 spirit, which can't coexist with spirits of other elements; using it again summons another and resets the timer, and summoning another element replaces the old one
  • Consumes 1 Flame Stone every 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 100
  • + Consumes 1 Flame Stone every 1 use(s)
  • − Consumes 1 Flame Stone every 1 use(s)

Ardor abilitiesความสามารถของ Ardor

275/60
  • Passive effect:
  • 1. Caster's Fire magic damage +10%
  • 2. Increases Conflagration's damage (see Conflagration's formula)
  • Flame Technique (Spirit Control level 1) :
  • 1. Fire Bolt damage +100%
  • 2. 7% chance to autocast Fire Bolt lv. 1 on normal physical attack (if the caster learned a higher level, that one is used)
  • 3. Psychic Wave becomes Fire element
  • Flame Armor (Spirit Control level 2) :
  • 1. The caster becomes Fire element
  • 2. Fire damage taken -100%, Water damage taken +30%
  • Flame Rock (Spirit Control level 3) :
  • 1. Creates flames of 7 x 7 cells around the target and Ardor, dealing 2400%Matk Fire damage that ignores the Mdef of those hit (scales with the caster's level)

Summon Elemental Procella #5377

275/60
Max level: 1Type: Summon
Variable cast5 s
Fixed cast3 s
Global delay1 s
Cooldown900 s
SP cost100
Duration (summon)1500 s
  • Summons Procella, the superior Wind elemental spirit
  • Requires the Ventus spirit at level 3, which evolves into Procella
  • Max. 1 spirit, which can't coexist with spirits of other elements; using it again summons another and resets the timer, and summoning another element replaces the old one
  • Consumes 1 Lightning Stone every 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 100
  • + Consumes 1 Lightning Stone every 1 use(s)
  • − Consumes 1 Lightning Stone every 1 use(s)

Procella abilitiesความสามารถของ Procella

275/60
  • Passive effect:
  • 1. Caster's Wind magic damage +10%
  • 2. Increases Lightning Land's damage (see Lightning Land's formula)
  • Grace Breeze (Spirit Control level 1) :
  • 1. Lightning Bolt damage +100%
  • 2. 7% chance to autocast Lightning Bolt lv. 1 on normal physical attack (if the caster learned a higher level, that one is used)
  • 3. Psychic Wave becomes Wind element
  • Eye of Storm (Spirit Control level 2) :
  • 1. The caster becomes Wind element
  • 2. Wind damage taken -100%, Earth damage taken +30%
  • Storm Wind (Spirit Control level 3) :
  • 1. Creates a gale of 5 x 5 cells around the target and Procella, dealing 2600%Matk Wind damage that ignores the Mdef of those hit (scales with the caster's level)

Summon Elemental Terremotus #5378

275/60
Max level: 1Type: Summon
Variable cast5 s
Fixed cast3 s
Global delay1 s
Cooldown900 s
SP cost100
Duration (summon)1500 s
  • Summons Terramotus, the superior Earth elemental spirit
  • Requires the Tera spirit at level 3, which evolves into Terramotus
  • Max. 1 spirit, which can't coexist with spirits of other elements; using it again summons another and resets the timer, and summoning another element replaces the old one
  • Consumes 1 Earth Stone every 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 100
  • + Consumes 1 Earth Stone every 1 use(s)
  • − Consumes 1 Earth Stone every 1 use(s)

Terremotus abilitiesความสามารถของ Terremotus

275/60
  • Passive effect:
  • 1. Caster's Earth magic damage +10%
  • 2. Increases Terra Drive's damage (see Terra Drive's formula)
  • Earth Care (Spirit Control level 1) :
  • 1. Earth Spike damage +80%
  • 2. 7% chance to autocast Earth Spike lv. 1 on normal physical attack (if the caster learned a higher level, that one is used)
  • 3. Psychic Wave becomes Earth element
  • Strong Protection (Spirit Control level 2) :
  • 1. The caster becomes Earth element
  • 2. Earth damage taken -100%, Fire damage taken +30%
  • Avalanche (Spirit Control level 3) :
  • 1. Creates stone spears in 9 x 9 cells around the target, dealing 450%Matk Earth damage that ignores the Mdef of those hit, 7 times in a row (scales with the caster's level)

Summon Elemental Serpens #5379

275/60
Max level: 1Type: Summon
Variable cast5 s
Fixed cast3 s
Global delay1 s
Cooldown900 s
SP cost100
Duration (summon)1500 s
  • Summons Serpens, the superior Poison elemental spirit
  • Requires any of the Aqua, Agni, Ventus or Tera spirits at level 3, which evolves into Serpens
  • Max. 1 spirit, which can't coexist with spirits of other elements; using it again summons another and resets the timer, and summoning another element replaces the old one
  • Consumes 1 Poison Stone every 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 100
  • + Consumes 1 Poison Stone every 1 use(s)
  • − Consumes 1 Poison Stone every 1 use(s)

Serpens abilitiesความสามารถของ Serpens

275/60
  • Passive effect:
  • 1. Caster's Poison magic damage +10%
  • 2. Increases Venom Swamp's damage (see Venom Swamp's formula)
  • Deep Poisoning (Spirit Control level 1) :
  • 1. Killing Cloud damage +50%
  • 2. 7% chance to autocast Poison Burst lv. 1 on normal physical attack (if the caster learned a higher level, that one is used)
  • 3. Psychic Wave becomes Poison element
  • Poison Shield (Spirit Control level 2) :
  • 1. The caster becomes Poison element
  • 2. Poison damage taken -100%, Holy damage taken +30%
  • Deadly Poison (Spirit Control level 3) :
  • 1. Creates poison in 9 x 9 cells around the target, dealing 700%Matk Poison damage that ignores the Mdef of those hit, 5 times in a row (scales with the caster's level)

Elemental Veil #5381

275/60
Max level: 5Type: Magic, instant effect, special
Variable cast4 s
Fixed cast2 s
Global delay1 s
Cooldown10 s
SP cost65 + (Lv x 5)
Duration90 + (Lv x 30) s
  • Makes the summoned elemental spirit transparent, so it can't be targeted by normal attacks or single-target skills
  • It still takes damage from area attacks and ground skills
  • Only works with class 4 elemental spirits
1st → 2nd (already in LATAM)
  • + SP cost: 65 + (Lv x 5)

Increasing Activity #5368

275/60
Max level: 5Type: Healing, on a party member (not self), single targetAP cost: 50
Variable cast0 s
Fixed cast3 s
Global delay0.5 s
Cooldown2.5 s
SP cost20 + (Lv x 10)
Range9 cells
AP recovered(Lv x 10)
1st → 2nd (already in LATAM)
  • Global delay 1 s → 0.5 s
  • Cooldown 5 s → 2.5 s
  • + SP cost: 20 + (Lv x 10)
  • + Range: 9 cells
  • AP recovered 20 + (Lv x 5) → (Lv x 10)

Elemental Buster #5380

275/60
Max level: 10Type: Magic, instant effect around the casterAP cost: 30
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown5 s
SP cost140
Formula(500 + (Lv x 2200) + (SPL x 10)) x (base level / 100) %Matk
Against Dragon or Formless(500 + (Lv x 2350) + (SPL x 10)) x (base level / 100) %Matk
Hits1 (the damage shows 3 times)
Area13 x 13
  • Requires a class 4 elemental spirit to be summoned
  • The skill's element matches the summoned spirit
1st → 2nd (already in LATAM)
  • + SP cost: 150

Psychic Stream

new in 275/60
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