RebalanceCLAUDINHOS
EN

Class

Abyss Chaser

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-12 · 7 skills changed

Abyss Dagger

  • SP cost 35 + (Lv x 5) → 44 + (Lv x 4)
  • Formula ((Lv x 350) + (POW x 5)) x (base level / 100) %Atk per hit → (100 + (Lv x 500) + (POW x 5)) x (base level / 100) %Atk per hit

Deft Stab

  • AP recovery 2 → 3
  • SP cost 25 + (Lv x 3) → 32 + (Lv x 3)
  • Formula ((Lv x 360) + (POW x 5)) x (base level / 100) %Atk → (350 + (Lv x 550) + (POW x 5)) x (base level / 100) %Atk
  • Area (main damage) 3 x 3 (lv. 1~5) / 5 x 5 (lv. 6~10) → 5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)

Chain Reaction Shot

  • Global delay 0.5 s → 0 s
  • Cooldown 1.5 s → 1 s
  • SP cost 30 + (Lv x 10) → 25 + (Lv x 10)
  • Main damage ((Lv x 600) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 850) + (CON x 15)) x (base level / 100) %Atk
  • Secondary damage ((Lv x 950) + (CON x 5)) x (base level / 100) %Atk → (600 + (Lv x 2350) + (CON x 15)) x (base level / 100) %Atk
  • Area (main damage) 3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5) → 5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Area (secondary damage) 3 x 3 → 7 x 7

Frenzy Shot

  • SP cost 25 + (Lv x 10) → 35 + (Lv x 2)
  • Formula ((Lv x 350) + (CON x 5)) x (base level / 100) %Atk per hit → ((Lv x 400) + (CON x 5)) x (base level / 100) %Atk per hit

From the Abyss

  • Formula (150 + (Lv x 70) + (SPL x 5)) x (base level / 100) %Matk → (100 + (Lv x 500) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Hits 1 → 2

Abyss Square

  • AP recovery 4 → 5
  • Formula ((Lv x (250 + (Lv of Magic Sword Mastery x 15))) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (570 + (Lv of Magic Sword Mastery x 20))) + (SPL x 5)) x (base level / 100) %Matk per hit

Omega Abyss Strike

  • AP cost 150 → 15
  • Cooldown 60 s → 3 s
  • SP cost 150 → 125
  • Formula ((Lv x 600) + (SPL x 10)) x (base level / 100) %Matk → ((Lv x 2200) + (SPL x 10)) x (base level / 100) %Matk
  • Against Angel or Demon ((Lv x 1150) + (SPL x 10)) x (base level / 100) %Matk → ((Lv x 2350) + (SPL x 10)) x (base level / 100) %Matk
3rd → 4th versionlater2026-02-20 · 3 skills changed

Abyss Dagger

  • Cooldown 1.8 - (Lv x 0.3) s → 1.9 - (Lv x 0.3) s
  • SP cost 44 + (Lv x 4) → 56 + (Lv x 4)
  • Formula (100 + (Lv x 500) + (POW x 5)) x (base level / 100) %Atk per hit → (100 + (Lv x 900) + (POW x 5)) x (base level / 100) %Atk per hit

Deft Stab

  • Cooldown 0.3 s → 0.7 s
  • SP cost 32 + (Lv x 3) → 42 + (Lv x 3)
  • Formula (350 + (Lv x 550) + (POW x 5)) x (base level / 100) %Atk → (250 + (Lv x 350) + (POW x 5)) x (base level / 100) %Atk
  • Hits 1 (the damage shows 5 times) → 5
  • − After use, (Lv x 5)% chance for the skill to attack again

Frenzy Shot

  • Cooldown 0.2 s → 0.35 s
  • SP cost 35 + (Lv x 2) → 45 + (Lv x 2)
  • Formula ((Lv x 400) + (CON x 5)) x (base level / 100) %Atk per hit → (150 + (Lv x 600) + (CON x 15)) x (base level / 100) %Atk per hit
  • Hits 1 / 3 ((Lv x 5)% chance) → 2 / 3 ((Lv x 5)% chance)
275/60 patchlater2026-05-03 · 4 new skills

New skills Hit and Sliding, Chasing Break, Chasing Shot, Abyss Flame

History already applied in LATAM
1st → 2nd version2024-07-31 · 10 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Strip Shadow

  • + SP cost: 26 + (Lv x 3)
  • + Range: 3 cells

Abyss Dagger

  • Cooldown 3 s → 1.8 - (Lv x 0.3) s
  • + SP cost: 35 + (Lv x 5)
  • + Range: 1 cell
  • Formula ((Lv x 550) + (POW x 5)) x (base level / 100) %Atk → ((Lv x 350) + (POW x 5)) x (base level / 100) %Atk per hit
  • Hits 1 → 2
  • Area 5 x 5 → 7 x 7
  • + After use, Fatal Menace's formula becomes ((Lv x 150) + (AGI x 3)) x (base level / 100) %Atk for (Lv x 3) s
  • − After use, increases Fatal Menace's damage by 35% for (Lv x 2) s

Unlucky Rush

  • Variable cast 1 s → 0 s
  • Fixed cast 1.5 s → 0 s
  • Cooldown 2 s → 1.5 - (Lv x 0.25) s
  • + SP cost: 25 + (Lv x 5)
  • + Range: 7 cells (dashes to the target on use)
  • Formula ((Lv x 500) + (CRT x 5)) x (base level / 100) %Atk → (100 + (Lv x 300) + (POW x 5)) x (base level / 100) %Atk

Deft Stab

  • Cooldown 2 s → 0.3 s
  • + SP cost: 25 + (Lv x 3)
  • + Range: 2 cells
  • + Area (main damage): 3 x 3 (lv. 1~5) / 5 x 5 (lv. 6~10)

Chain Reaction Shot

  • Fixed cast 1.5 s → 1 s
  • Global delay 1 s → 0.5 s
  • Cooldown 3 s → 1.5 s
  • + SP cost: 30 + (Lv x 10)
  • + Range: 9 cells
  • Secondary damage ((Lv x 850) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 950) + (CON x 5)) x (base level / 100) %Atk

Frenzy Shot

  • AP recovery 2 → 1
  • Cooldown 2 s → 0.2 s
  • + SP cost: 25 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 350) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 350) + (CON x 5)) x (base level / 100) %Atk per hit
  • Hits 1 → 1 / 3 ((Lv x 5)% chance)
  • + After use, (Lv x 5)% chance for the skill to deal 3 hits
  • + Consumes 3 arrow(s) per 1 use(s)
  • − After use, (Lv x 5)% chance for the skill to attack again
  • − Consumes 10 arrow(s) per 1 use(s)

From the Abyss

  • + AP recovery: (Lv x 4)
  • + SP cost: 30 + (Lv x 10)
  • Chance to autocast Abyss Sphere on normal attack (Lv x 2)% → (Lv x 3)%
  • Area 7 x 7 → 9 x 9
  • Interval to create a new Abyss Sphere 12 - (Lv x 2) s → 3.5 - (Lv x 0.5) s

Abyss Square

  • Cooldown 4 s → 3 s
  • + SP cost: 55 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 140) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (250 + (Lv of Magic Sword Mastery x 15))) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Hits 6 (continuous) → 10 (continuous)

Abyss Slayer

  • + SP cost: 100
  • Duration 60 s → 300 s

Omega Abyss Strike

  • + SP cost: 150
  • + Range: 9 cells

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Dagger & Bow Mastery #5311

275/60
Max level: 10Type: Passive
  • With a dagger or bow, increases physical damage based on the target's size

Strip Shadow #5313

275/60
Max level: 5Type: Debuff, single target
Variable cast1 s
Fixed cast1 s
Global delay1 s
Cooldown2 s
SP cost26 + (Lv x 3)
Range3 cells
Chance to remove a shadow item15 + (Lv x 5) + ((caster CRT x 2) - (target CRT x 2)) %
  • Duration of the debuff that blocks re-equipping shadow items: 50 + (Lv x 10) s
  • On monsters, applies Res - 50, Mres - 50
  • Doesn't affect bosses
1st → 2nd (already in LATAM)
  • + SP cost: 26 + (Lv x 3)
  • + Range: 3 cells

Abyss Dagger #5314

275/60
Max level: 5Type: Melee physical, instant effect around
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown1.8 - (Lv x 0.3) s
SP cost44 + (Lv x 4)
Range1 cell
Formula(100 + (Lv x 500) + (POW x 5)) x (base level / 100) %Atk per hit
Hits2
Area7 x 7
  • Requires a dagger or one-handed sword
  • After use, Fatal Menace's formula becomes ((Lv x 150) + (AGI x 3)) x (base level / 100) %Atk for (Lv x 3) s
1st → 2nd (already in LATAM)
  • Cooldown 3 s → 1.8 - (Lv x 0.3) s
  • + SP cost: 35 + (Lv x 5)
  • + Range: 1 cell
  • Formula ((Lv x 550) + (POW x 5)) x (base level / 100) %Atk → ((Lv x 350) + (POW x 5)) x (base level / 100) %Atk per hit
  • Hits 1 → 2
  • Area 5 x 5 → 7 x 7
  • + After use, Fatal Menace's formula becomes ((Lv x 150) + (AGI x 3)) x (base level / 100) %Atk for (Lv x 3) s
  • − After use, increases Fatal Menace's damage by 35% for (Lv x 2) s

3rd → 4th

  • Cooldown 1.8 - (Lv x 0.3) s → 1.9 - (Lv x 0.3) s
  • SP cost 44 + (Lv x 4) → 56 + (Lv x 4)
  • Formula (100 + (Lv x 500) + (POW x 5)) x (base level / 100) %Atk per hit → (100 + (Lv x 900) + (POW x 5)) x (base level / 100) %Atk per hit

Unlucky Rush #5315

275/60
Max level: 5Type: Melee physical, single target
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown1.5 - (Lv x 0.25) s
SP cost25 + (Lv x 5)
Range7 cells (dashes to the target on use)
Formula(100 + (Lv x 300) + (POW x 5)) x (base level / 100) %Atk
Hits1
Chance to apply unlucky(30 + (Lv x 10))%
1st → 2nd (already in LATAM)
  • Variable cast 1 s → 0 s
  • Fixed cast 1.5 s → 0 s
  • Cooldown 2 s → 1.5 - (Lv x 0.25) s
  • + SP cost: 25 + (Lv x 5)
  • + Range: 7 cells (dashes to the target on use)
  • Formula ((Lv x 500) + (CRT x 5)) x (base level / 100) %Atk → (100 + (Lv x 300) + (POW x 5)) x (base level / 100) %Atk

Deft Stab #5320

275/60
Max level: 10Type: Melee physical, single targetAP recovery: 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.3 s
SP cost32 + (Lv x 3)
Range2 cells
Formula(350 + (Lv x 550) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 5 times)
Area (main damage)5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • After use, (Lv x 5)% chance for the skill to attack again
1st → 2nd (already in LATAM)
  • Cooldown 2 s → 0.3 s
  • + SP cost: 25 + (Lv x 3)
  • + Range: 2 cells
  • + Area (main damage): 3 x 3 (lv. 1~5) / 5 x 5 (lv. 6~10)

3rd → 4th

  • Cooldown 0.3 s → 0.7 s
  • SP cost 32 + (Lv x 3) → 42 + (Lv x 3)
  • Formula (350 + (Lv x 550) + (POW x 5)) x (base level / 100) %Atk → (250 + (Lv x 350) + (POW x 5)) x (base level / 100) %Atk
  • Hits 1 (the damage shows 5 times) → 5
  • − After use, (Lv x 5)% chance for the skill to attack again

Chain Reaction Shot #5316

275/60
Max level: 5Type: Ranged physical, single target
Variable cast1 s
Fixed cast1 s
Global delay0 s
Cooldown1 s
SP cost25 + (Lv x 10)
Range9 cells
Main damage((Lv x 850) + (CON x 15)) x (base level / 100) %Atk
Secondary damage(600 + (Lv x 2350) + (CON x 15)) x (base level / 100) %Atk
Hits1 (main damage) + 1 (secondary damage)
Area (main damage)5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
Area (secondary damage)7 x 7
  • Formula
  • Requires a bow
  • Consumes 7 arrow(s) per 1 use(s), but at least 8 arrows are required to use it
  • The secondary area damage overlaps per target; grouped enemies take the secondary damage several times, depending on the number of targets
1st → 2nd (already in LATAM)
  • Fixed cast 1.5 s → 1 s
  • Global delay 1 s → 0.5 s
  • Cooldown 3 s → 1.5 s
  • + SP cost: 30 + (Lv x 10)
  • + Range: 9 cells
  • Secondary damage ((Lv x 850) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 950) + (CON x 5)) x (base level / 100) %Atk

Frenzy Shot #5322

275/60
Max level: 10Type: Ranged physical, single targetAP recovery: 1
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.2 s
SP cost35 + (Lv x 2)
Range9 cells
Formula((Lv x 400) + (CON x 5)) x (base level / 100) %Atk per hit
Hits1 / 3 ((Lv x 5)% chance)
  • Requires a bow
  • After use, (Lv x 5)% chance for the skill to deal 3 hits
  • Can crit, with a chance equal to the caster's CRI
  • Consumes 3 arrow(s) per 1 use(s)
1st → 2nd (already in LATAM)
  • AP recovery 2 → 1
  • Cooldown 2 s → 0.2 s
  • + SP cost: 25 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 350) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 350) + (CON x 5)) x (base level / 100) %Atk per hit
  • Hits 1 → 1 / 3 ((Lv x 5)% chance)
  • + After use, (Lv x 5)% chance for the skill to deal 3 hits
  • + Consumes 3 arrow(s) per 1 use(s)
  • − After use, (Lv x 5)% chance for the skill to attack again
  • − Consumes 10 arrow(s) per 1 use(s)

3rd → 4th

  • Cooldown 0.2 s → 0.35 s
  • SP cost 35 + (Lv x 2) → 45 + (Lv x 2)
  • Formula ((Lv x 400) + (CON x 5)) x (base level / 100) %Atk per hit → (150 + (Lv x 600) + (CON x 15)) x (base level / 100) %Atk per hit
  • Hits 1 / 3 ((Lv x 5)% chance) → 2 / 3 ((Lv x 5)% chance)

Magic Sword Mastery #5312

275/60
Max level: 10Type: Passive
  • With a dagger or one-handed sword, increases magic damage against all sizes: (Lv x 1.5)% (rounded up)

From the Abyss #5317

275/60
Max level: 5Type: Self buff, magicAP recovery: (Lv x 4)Element: Neutral
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown60 s
Duration(Lv x 30) s
SP cost30 + (Lv x 10)
Formula(100 + (Lv x 500) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits2
Chance to autocast Abyss Sphere on normal attack(Lv x 3)%
Area9 x 9
Interval to create a new Abyss Sphere3.5 - (Lv x 0.5) s
1st → 2nd (already in LATAM)
  • + AP recovery: (Lv x 4)
  • + SP cost: 30 + (Lv x 10)
  • Chance to autocast Abyss Sphere on normal attack (Lv x 2)% → (Lv x 3)%
  • Area 7 x 7 → 9 x 9
  • Interval to create a new Abyss Sphere 12 - (Lv x 2) s → 3.5 - (Lv x 0.5) s

Abyss Square #5321

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Neutral
Variable cast5 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown3 s
SP cost55 + (Lv x 10)
Range9 cells
Formula((Lv x (570 + (Lv of Magic Sword Mastery x 20))) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits10 (continuous)
Area7 x 7
  • If the caster is inside the skill's area, each hit becomes 2 hits
  • With From the Abyss active, normal attacks have a (Lv)% chance to autocast Abyss Square at the highest level learned (this autocast doesn't recover AP)
1st → 2nd (already in LATAM)
  • Cooldown 4 s → 3 s
  • + SP cost: 55 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 140) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x (250 + (Lv of Magic Sword Mastery x 15))) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Hits 6 (continuous) → 10 (continuous)

Abyss Slayer #5318

275/60
Max level: 10Type: Self buffAP cost: 150
Variable cast0 s
Fixed cast1 s
Global delay1 s
Cooldown60 s
SP cost100
Duration300 s
  • On use, fully recovers the caster's HP and SP
  • P.Atk / S.Matk + (10 + (Lv x 2)) while the skill is active
  • Hit + (100 + (Lv x 20)) while the skill is active
  • The buff isn't removed by Dispell or Clearance
1st → 2nd (already in LATAM)
  • + SP cost: 100
  • Duration 60 s → 300 s

Omega Abyss Strike #5319

275/60
Max level: 10Type: Magic, groundAP cost: 15Element: Neutral
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown3 s
SP cost125
Range9 cells
Formula((Lv x 2200) + (SPL x 10)) x (base level / 100) %Matk
Against Angel or Demon((Lv x 2350) + (SPL x 10)) x (base level / 100) %Matk
Hits1
Area9 x 9
1st → 2nd (already in LATAM)
  • + SP cost: 150
  • + Range: 9 cells

Hit and Sliding

new in 275/60
1st2nd3rd4th

Chasing Break

new in 275/60
1st2nd3rd4th

Chasing Shot

new in 275/60
1st2nd3rd4th

Abyss Flame

new in 275/60
1st2nd3rd4th