RebalanceCLAUDINHOS
EN

Class

Arch Mage

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-11 · 16 skills changed

Soul Vulcan Strike

  • SP cost 70 + (Lv x 10) → 85 + (Lv x 5)
  • Formula ((Lv x 180) + (SPL x 3)) x (base level / 100) %Matk per hit → ((Lv x 250) + (SPL x 3)) x (base level / 100) %Matk per hit

Mystery Illusion

  • AP recovery 4 → 5
  • Global delay 1 s → 0.5 s
  • SP cost 70 + (Lv x 10) → 70 + (Lv x 8)
  • Formula ((Lv x 500) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk per hit

Deadly Projection

  • SP cost 70 + (Lv x 10) → 65 + (Lv x 5)
  • Formula ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 2800) + (SPL x 5)) x (base level / 100) %Matk

Floral Flare Road

  • Global delay 0.5 s → 0.25 s
  • SP cost 20 + (Lv x 10) → 64 + (Lv x 6)
  • Formula ((Lv x 200) + (SPL x 5)) x (base level / 100) %Matk per hit → (50 + (Lv x 740) + (SPL x 5)) x (base level / 100) %Matk per hit

Rain of Crystal

  • Global delay 0.5 s → 0.25 s
  • SP cost 30 + (Lv x 10) → 80 + (Lv x 4)
  • Formula ((Lv x 150) + (SPL x 5)) x (base level / 100) %Matk per hit → (180 + (Lv x 760) + (SPL x 5)) x (base level / 100) %Matk per hit

Tornado Storm

  • Global delay 0.5 s → 0.25 s
  • SP cost 35 + (Lv x 10) → 74 + (Lv x 4)
  • Formula ((Lv x 90) + (SPL x 5)) x (base level / 100) %Matk per hit → (100 + (Lv x 760) + (SPL x 5)) x (base level / 100) %Matk per hit

Stratum Tremor

  • Global delay 0.5 s → 0.25 s
  • SP cost 25 + (Lv x 10) → 69 + (Lv x 5)
  • Formula ((Lv x 250) + (SPL x 5)) x (base level / 100) %Matk per hit → (100 + (Lv x 730) + (SPL x 5)) x (base level / 100) %Matk per hit

Crimson Arrow

  • AP recovery 1 → 2
  • SP cost 55 + (Lv x 10) → 84 + (Lv x 2)

Frozen Slash

  • AP recovery 1 → 2
  • Cooldown 0.3 s → 0.45 s
  • SP cost 35 + (Lv x 10) → 81 + (Lv x 3)
  • Formula ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk → (250 + (Lv x 900) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk → (400 + (Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk

Storm Cannon

  • AP recovery 1 → 2
  • SP cost 50 + (Lv x 10) → 74 + (Lv x 4)
  • Formula ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk

Rock Down

  • AP recovery 1 → 2
  • SP cost 60 + (Lv x 5) → 62 + (Lv x 6)
  • Formula ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk

All Bloom

  • Global delay 1 s → 0.5 s
  • SP cost 70 + (Lv x 10) → 84 + (Lv x 8)
  • Formula ((Lv x 100) + (SPL x 5)) x (base level / 100) %Matk per hit → (200 + (Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk per hit
  • + Climax lv. 2: each hit launches 2 fireworks at once
  • + Climax lv. 3: skill damage +300%
  • + Climax lv. 5: when the effect ends, deals extra Fire damage of 85000%Matk to all targets in the area
  • − Climax lv. 2: skill damage -50%, but each hit launches 2 fireworks at once
  • − Climax lv. 3: skill damage +100%
  • − Climax lv. 5: when the effect ends, deals extra Fire damage of 7000%Matk to all targets in the area

Crystal Impact

  • Global delay 1 s → 0.5 s
  • Cooldown 6 s → 2 s
  • SP cost 70 + (Lv x 10) → 92 + (Lv x 8)
  • Formula ((Lv x 800) + (SPL x 5)) x (base level / 100) %Matk per hit → (250 + (Lv x 1300) + (SPL x 5)) x (base level / 100) %Matk per hit

Destructive Hurricane

  • Global delay 1 s → 0.5 s
  • Cooldown 6 s → 2 s
  • SP cost 70 + (Lv x 10) → 92 + (Lv x 8)
  • Formula ((Lv x 1600) + (SPL x 5)) x (base level / 100) %Matk → (250 + (Lv x 2800) + (SPL x 5)) x (base level / 100) %Matk
  • + Climax lv. 1: deals 1 extra hit(s) of 12500%Matk
  • + Climax lv. 3: skill damage +200%
  • + Climax lv. 5: area rises to 19 x 19 cells and skill damage +50%
  • − Climax lv. 1: deals 1 extra hit(s) of 500%Matk
  • − Climax lv. 3: skill damage +100%
  • − Climax lv. 5: area rises to 19 x 19 cells and skill damage +70%

Violent Quake

  • Global delay 1 s → 0.5 s
  • SP cost 70 + (Lv x 10) → 84 + (Lv x 8)
  • Formula ((Lv x 120) + (SPL x 5)) x (base level / 100) %Matk per hit → (200 + (Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk per hit
  • + Climax lv. 3: skill damage +200%
  • − Climax lv. 3: skill damage +100%

Astral Strike

  • AP cost 150 → 25
  • Cooldown 60 s → 6 s
  • SP cost 150 → 130
  • Main damage ((Lv x 500) + (SPL x 10)) x (base level / 100) %Matk → (300 + (Lv x 1800) + (SPL x 10)) x (base level / 100) %Matk
  • Main damage against Undead or Dragon ((Lv x 1100) + (SPL x 10)) x (base level / 100) %Matk → (400 + (Lv x 2100) + (SPL x 10)) x (base level / 100) %Matk
  • Secondary damage ((Lv x 200) + (SPL x 10)) x (base level / 100) %Matk per hit → ((Lv x 650) + (SPL x 10)) x (base level / 100) %Matk per hit
  • Hits 1 (main damage) + 50 (secondary damage) (continuous) → 1 (main damage) + 19 (secondary damage) (continuous)
3rd → 4th versionlater2026-02-20 · 7 skills changed

Rain of Crystal

  • SP cost 80 + (Lv x 4) → 80 + (Lv x 5)
  • Area 11 x 11 / 13 x 13 / 15 x 15 / 17 x 17 / 19 x 19 (lv. 1~5) → 9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)

Crimson Arrow

  • SP cost 84 + (Lv x 2) → 70 + (Lv x 4)
  • Line damage ((Lv x 300) + (SPL x 3)) x (base level / 100) %Matk → ((Lv x 350) + (SPL x 3)) x (base level / 100) %Matk
  • Explosion damage ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 700) + (SPL x 5)) x (base level / 100) %Matk

Frozen Slash

  • SP cost 81 + (Lv x 3) → 100 + (Lv x 3)
  • Formula (250 + (Lv x 900) + (SPL x 5)) x (base level / 100) %Matk → (400 + (Lv x 900) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff (400 + (Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → (550 + (Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk

Storm Cannon

  • SP cost 74 + (Lv x 4) → 73 + (Lv x 3)
  • Formula ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1500) + (SPL x 5)) x (base level / 100) %Matk

Rock Down

  • SP cost 62 + (Lv x 6) → 68 + (Lv x 4)
  • Formula ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1500) + (SPL x 5)) x (base level / 100) %Matk

Crystal Impact

  • SP cost 92 + (Lv x 8) → 166 + (Lv x 4)
  • Area 7 x 7 / 9 x 9 / 11 x 11 / 13 x 13 / 15 x 15 (lv. 1~5) → 9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)
  • + Climax lv. 5: area rises to 15 x 15 cells and the secondary damage also hits 5 x 5 cells around the target
  • − Climax lv. 5: area rises to 31 x 31 cells and the secondary damage also hits 5 x 5 cells around the target

Destructive Hurricane

  • Cooldown 2 s → 2.5 s
  • SP cost 92 + (Lv x 8) → 166 + (Lv x 4)
  • Formula (250 + (Lv x 2800) + (SPL x 5)) x (base level / 100) %Matk → (600 + (Lv x 2850) + (SPL x 5)) x (base level / 100) %Matk
  • + Climax lv. 3: skill damage +150%
  • + Climax lv. 5: area rises to 19 x 19 cells and skill damage -20%
  • − Climax lv. 3: skill damage +200%
  • − Climax lv. 5: area rises to 19 x 19 cells and skill damage +50%
275/60 patchlater2026-05-03 · 1 new skills

New skills Energy Conversion

History already applied in LATAM
1st → 2nd version2024-05-30 · 18 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Two Hand Staff Mastery

  • + With a two-handed staff: S.Matk + (Lv x 2)
  • − With a two-handed staff: Matk + (Lv)%

Soul Vulcan Strike

  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells

Mystery Illusion

  • + AP recovery: 4
  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 250) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 500) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Hits 7 / 7 / 10 / 10 / 14 (lv. 1~5) (continuous) → 7 / 7 / 10 / 10 / 13 (lv. 1~5) (continuous)

Deadly Projection

  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells
  • + Golden Thiefbug Card
  • − Golden Theifbug Card

Floral Flare Road

  • + SP cost: 20 + (Lv x 10)

Rain of Crystal

  • + SP cost: 30 + (Lv x 10)

Tornado Storm

  • + SP cost: 35 + (Lv x 10)
  • + Range: 9 cells

Stratum Tremor

  • + SP cost: 25 + (Lv x 10)
  • + Range: 9 cells

Crimson Arrow

  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 55 + (Lv x 10)
  • + Range: 9 cells
  • Explosion damage ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
  • + Explosion damage under the Climax buff: ((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
  • Explosion damage area 5 x 5 → 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • + The line damage hits from the caster to the target, with a 3 x 3 cell area around the skill's path
  • + The Climax buff damage bonus is the same regardless of the Climax level used

Frozen Slash

  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 35 + (Lv x 10)
  • Formula ((Lv x 750) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
  • + Under the Climax buff: ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk
  • Area 5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5) → 9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)
  • + The Climax buff damage bonus is the same regardless of the Climax level used

Storm Cannon

  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 50 + (Lv x 10)
  • + Range: 9 cells
  • + Under the Climax buff: ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk
  • + The skill deals damage in a line from the caster to the target, with a 3 x 3 cell area around the path
  • + The Climax buff damage bonus is the same regardless of the Climax level used

Rock Down

  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 60 + (Lv x 5)
  • + Range: 9 cells
  • Formula ((Lv x 750) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
  • + Under the Climax buff: ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk
  • Area 3 x 3 → 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • + The Climax buff damage bonus is the same regardless of the Climax level used

All Bloom

  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells

Crystal Impact

  • + SP cost: 70 + (Lv x 10)

Destructive Hurricane

  • + SP cost: 70 + (Lv x 10)

Violent Quake

  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells

Astral Strike

  • + SP cost: 150
  • + Range: 9 cells

Climax

  • Type Self buff → Self buff, instant effect
  • AP cost 200 → 150
  • + SP cost: 60
  • + While this skill is active, increases the damage of Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down; the effect is the same regardless of the Climax level used

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Two Hand Staff Mastery #5228

275/60
Max level: 10Type: Passive
  • With a two-handed staff: S.Matk + (Lv x 2)
1st → 2nd (already in LATAM)
  • + With a two-handed staff: S.Matk + (Lv x 2)
  • − With a two-handed staff: Matk + (Lv)%

Soul Vulcan Strike #5220

275/60
Max level: 5Type: Magic, single targetElement: Ghost
Variable cast3 s
Fixed cast1 s
Global delay0.5 s
Cooldown0.7 s
SP cost85 + (Lv x 5)
Range9 cells
Formula((Lv x 250) + (SPL x 3)) x (base level / 100) %Matk per hit
Hits(Lv + 2)
Area3 x 3 / 5 x 5 / 7 x 7 / 9 x 9 / 11 x 11 (lv. 1~5)
1st → 2nd (already in LATAM)
  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells

Mystery Illusion #5217

275/60
Max level: 5Type: Magic, groundAP recovery: 5Element: Shadow
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown4 s
SP cost70 + (Lv x 8)
Range9 cells
Formula((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits7 / 7 / 10 / 10 / 13 (lv. 1~5) (continuous)
Area9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)
1st → 2nd (already in LATAM)
  • + AP recovery: 4
  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells
  • Formula ((Lv x 250) + (SPL x 5)) x (base level / 100) %Matk per hit → ((Lv x 500) + (SPL x 5)) x (base level / 100) %Matk per hit
  • Hits 7 / 7 / 10 / 10 / 14 (lv. 1~5) (continuous) → 7 / 7 / 10 / 10 / 13 (lv. 1~5) (continuous)

Deadly Projection #5214

275/60
Max level: 5Type: Magic, single targetElement: Undead
Variable cast3 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2 s
SP cost65 + (Lv x 5)
Range9 cells
Formula((Lv x 2800) + (SPL x 5)) x (base level / 100) %Matk
Hits1
Debuff duration(Lv + 3) s
  • The debuff works even if the damage doesn't show on the target or is reflected
  • Nullifies the skills/items below
  • Golden Thiefbug Card
  • Hallucination Walk
  • Doesn't affect the skills/items below
  • Maya Card and items with the same effect
  • Magic Rod
  • Kaupe
  • Millennium Shield
  • Kaite
  • Shadow Formation
  • Book of Dimension + Star Emperor Advent
  • Prestige
  • Magic Mirror
  • Max Pain
1st → 2nd (already in LATAM)
  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells
  • + Golden Thiefbug Card
  • − Golden Theifbug Card

Floral Flare Road #5229

275/60
Max level: 5Type: Magic, ground (in the direction the caster faces)Element: Fire
Variable cast3 s
Fixed cast1.5 s
Global delay0.25 s
Cooldown5 s
SP cost64 + (Lv x 6)
Formula(50 + (Lv x 740) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits10 (continuous) (each hit shows the damage 2 times)
Area3 x 3 / 5 x 5 / 7 x 7 / 9 x 9 / 11 x 11 (lv. 1~5)
1st → 2nd (already in LATAM)
  • + SP cost: 20 + (Lv x 10)

Rain of Crystal #5216

275/60
Max level: 5Type: Magic, instant effect around the casterElement: Water
Variable cast3 s
Fixed cast1.5 s
Global delay0.25 s
Cooldown5 s
SP cost80 + (Lv x 4)
Formula(180 + (Lv x 760) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits8 (continuous) (each hit shows the damage 2 times)
Area11 x 11 / 13 x 13 / 15 x 15 / 17 x 17 / 19 x 19 (lv. 1~5)
1st → 2nd (already in LATAM)
  • + SP cost: 30 + (Lv x 10)

3rd → 4th

  • SP cost 80 + (Lv x 4) → 80 + (Lv x 5)
  • Area 11 x 11 / 13 x 13 / 15 x 15 / 17 x 17 / 19 x 19 (lv. 1~5) → 9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)

Tornado Storm #5227

275/60
Max level: 5Type: Magic, groundElement: Wind
Variable cast3 s
Fixed cast1.5 s
Global delay0.25 s
Cooldown5 s
SP cost74 + (Lv x 4)
Range9 cells
Formula(100 + (Lv x 760) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits10 (continuous)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
1st → 2nd (already in LATAM)
  • + SP cost: 35 + (Lv x 10)
  • + Range: 9 cells

Stratum Tremor #5221

275/60
Max level: 5Type: Magic, groundElement: Earth
Variable cast3 s
Fixed cast1.5 s
Global delay0.25 s
Cooldown4 s
SP cost69 + (Lv x 5)
Range9 cells
Formula(100 + (Lv x 730) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits10 (continuous) (each hit shows the damage 2 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
1st → 2nd (already in LATAM)
  • + SP cost: 25 + (Lv x 10)
  • + Range: 9 cells

Crimson Arrow #5235

275/60
Max level: 5Type: Magic, single targetAP recovery: 2Element: Fire
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown0.3 s
SP cost84 + (Lv x 2)
Range9 cells
Line damage((Lv x 300) + (SPL x 3)) x (base level / 100) %Matk
Explosion damage((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
Explosion damage under the Climax buff((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (line) + 1 (explosion) (the explosion damage shows 2 times)
Explosion damage area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • Formula
  • The line damage hits from the caster to the target, with a 3 x 3 cell area around the skill's path
  • The Climax buff damage bonus is the same regardless of the Climax level used
1st → 2nd (already in LATAM)
  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 55 + (Lv x 10)
  • + Range: 9 cells
  • Explosion damage ((Lv x 400) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
  • + Explosion damage under the Climax buff: ((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
  • Explosion damage area 5 x 5 → 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • + The line damage hits from the caster to the target, with a 3 x 3 cell area around the skill's path
  • + The Climax buff damage bonus is the same regardless of the Climax level used

3rd → 4th

  • SP cost 84 + (Lv x 2) → 70 + (Lv x 4)
  • Line damage ((Lv x 300) + (SPL x 3)) x (base level / 100) %Matk → ((Lv x 350) + (SPL x 3)) x (base level / 100) %Matk
  • Explosion damage ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 700) + (SPL x 5)) x (base level / 100) %Matk

Frozen Slash #5237

275/60
Max level: 5Type: Magic, instant effect around the casterAP recovery: 2Element: Water
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown0.45 s
SP cost81 + (Lv x 3)
Formula(250 + (Lv x 900) + (SPL x 5)) x (base level / 100) %Matk
Under the Climax buff(400 + (Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 3 times)
Area9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)
  • The Climax buff damage bonus is the same regardless of the Climax level used
1st → 2nd (already in LATAM)
  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 35 + (Lv x 10)
  • Formula ((Lv x 750) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
  • + Under the Climax buff: ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk
  • Area 5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5) → 9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)
  • + The Climax buff damage bonus is the same regardless of the Climax level used

3rd → 4th

  • SP cost 81 + (Lv x 3) → 100 + (Lv x 3)
  • Formula (250 + (Lv x 900) + (SPL x 5)) x (base level / 100) %Matk → (400 + (Lv x 900) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff (400 + (Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → (550 + (Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk

Storm Cannon #5234

275/60
Max level: 5Type: Magic, single targetAP recovery: 2Element: Wind
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown0.3 s
SP cost74 + (Lv x 4)
Range9 cells
Formula((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk
Under the Climax buff((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 2 times)
  • The skill deals damage in a line from the caster to the target, with a 3 x 3 cell area around the path
  • The Climax buff damage bonus is the same regardless of the Climax level used
1st → 2nd (already in LATAM)
  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 50 + (Lv x 10)
  • + Range: 9 cells
  • + Under the Climax buff: ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk
  • + The skill deals damage in a line from the caster to the target, with a 3 x 3 cell area around the path
  • + The Climax buff damage bonus is the same regardless of the Climax level used

3rd → 4th

  • SP cost 74 + (Lv x 4) → 73 + (Lv x 3)
  • Formula ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1500) + (SPL x 5)) x (base level / 100) %Matk

Rock Down #5233

275/60
Max level: 5Type: Magic, single targetAP recovery: 2Element: Earth
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown0.3 s
SP cost62 + (Lv x 6)
Range9 cells
Formula((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk
Under the Climax buff((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 5 times)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • The Climax buff damage bonus is the same regardless of the Climax level used
1st → 2nd (already in LATAM)
  • AP recovery 4 → 1
  • Global delay 1 s → 0.5 s
  • Cooldown 4 s → 0.3 s
  • + SP cost: 60 + (Lv x 5)
  • + Range: 9 cells
  • Formula ((Lv x 750) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 600) + (SPL x 5)) x (base level / 100) %Matk
  • + Under the Climax buff: ((Lv x 850) + (SPL x 5)) x (base level / 100) %Matk
  • Area 3 x 3 → 5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~5)
  • + The Climax buff damage bonus is the same regardless of the Climax level used

3rd → 4th

  • SP cost 62 + (Lv x 6) → 68 + (Lv x 4)
  • Formula ((Lv x 950) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk
  • Under the Climax buff ((Lv x 1250) + (SPL x 5)) x (base level / 100) %Matk → ((Lv x 1500) + (SPL x 5)) x (base level / 100) %Matk

All Bloom #5222

275/60
Max level: 5Type: Magic, groundElement: Fire
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown6 s
SP cost84 + (Lv x 8)
Range9 cells
Formula(200 + (Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits(Lv x 4) random hits inside the area (continuous)
Damage frequency1.8 - (0.3 x Lv) s
Firework explosion7 x 7
Skill7 x 7 (lv. 1~2) / 9 x 9 (lv. 3~5)
  • Area
  • Climax effects
  • Climax lv. 1: fireworks explode 100% faster (= 0.9 - (0.15 x Lv) s)
  • Climax lv. 2: each hit launches 2 fireworks at once
  • Climax lv. 3: skill damage +300%
  • Climax lv. 4: the skill deals no damage, but targets in the area take 100% more Fire damage for 30 s
  • Climax lv. 5: when the effect ends, deals extra Fire damage of 85000%Matk to all targets in the area
1st → 2nd (already in LATAM)
  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells

Crystal Impact #5225

275/60
Max level: 5Type: Magic, instant effect around the casterElement: Water
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2 s
SP cost92 + (Lv x 8)
Formula(250 + (Lv x 1300) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits1 (main damage) + 1 (secondary damage)
Area7 x 7 / 9 x 9 / 11 x 11 / 13 x 13 / 15 x 15 (lv. 1~5)
  • Climax effects
  • Climax lv. 1: buff on self and party: Water damage taken -30%, Def + 300, Mdef + 100, Water magic damage +30% for 900 s
  • Climax lv. 2: the main damage deals 1 extra hit(s)
  • Climax lv. 3: main damage +50%
  • Climax lv. 4: main damage -50%, but secondary damage +150%
  • Climax lv. 5: area rises to 31 x 31 cells and the secondary damage also hits 5 x 5 cells around the target
  • The Climax lv. 1 buff isn't removed by Dispell or Clearance
  • The Climax lv. 5 secondary area damage overlaps per target; grouped enemies take the secondary damage several times
1st → 2nd (already in LATAM)
  • + SP cost: 70 + (Lv x 10)

3rd → 4th

  • SP cost 92 + (Lv x 8) → 166 + (Lv x 4)
  • Area 7 x 7 / 9 x 9 / 11 x 11 / 13 x 13 / 15 x 15 (lv. 1~5) → 9 x 9 (lv. 1~2) / 11 x 11 (lv. 3~4) / 13 x 13 (lv. 5)
  • + Climax lv. 5: area rises to 15 x 15 cells and the secondary damage also hits 5 x 5 cells around the target
  • − Climax lv. 5: area rises to 31 x 31 cells and the secondary damage also hits 5 x 5 cells around the target

Destructive Hurricane #5215

275/60
Max level: 5Type: Magic, instant effect around the casterElement: Wind
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown2 s
SP cost92 + (Lv x 8)
Formula(250 + (Lv x 2800) + (SPL x 5)) x (base level / 100) %Matk
Hits1
Area7 x 7 (lv. 1~2) / 9 x 9 (lv. 3~4) / 11 x 11 (lv. 5)
  • Climax effects
  • Climax lv. 1: deals 1 extra hit(s) of 12500%Matk
  • Climax lv. 2: adds a 2 cell knockback
  • Climax lv. 3: skill damage +200%
  • Climax lv. 4: the skill deals no damage, but gives self Matk + 100 and Wind magic damage +30% for 900 s
  • Climax lv. 5: area rises to 19 x 19 cells and skill damage +50%
  • The Climax lv. 4 buff isn't removed by Dispell or Clearance
1st → 2nd (already in LATAM)
  • + SP cost: 70 + (Lv x 10)

3rd → 4th

  • Cooldown 2 s → 2.5 s
  • SP cost 92 + (Lv x 8) → 166 + (Lv x 4)
  • Formula (250 + (Lv x 2800) + (SPL x 5)) x (base level / 100) %Matk → (600 + (Lv x 2850) + (SPL x 5)) x (base level / 100) %Matk
  • + Climax lv. 3: skill damage +150%
  • + Climax lv. 5: area rises to 19 x 19 cells and skill damage -20%
  • − Climax lv. 3: skill damage +200%
  • − Climax lv. 5: area rises to 19 x 19 cells and skill damage +50%

Violent Quake #5218

275/60
Max level: 5Type: Magic, groundElement: Earth
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown6 s
SP cost84 + (Lv x 8)
Range9 cells
Formula(200 + (Lv x 1200) + (SPL x 5)) x (base level / 100) %Matk per hit
Hits(Lv x 4) random hits inside the area (continuous)
Damage frequency1.8 - (0.3 x Lv) s
Rocks7 x 7
Skill7 x 7 (lv. 1~2) / 9 x 9 (lv. 3~5)
  • Area
  • Climax effects
  • Climax lv. 1: skill damage -50%, but each hit drops 2 rocks at once
  • Climax lv. 2: rock area rises to 9 x 9 cells
  • Climax lv. 3: skill damage +200%
  • Climax lv. 4: the skill deals no damage, but targets in the area take 100% more Earth damage for 30 s
  • Climax lv. 5: area fixed at 7 x 7 cells
1st → 2nd (already in LATAM)
  • + SP cost: 70 + (Lv x 10)
  • + Range: 9 cells

Astral Strike #5230

275/60
Max level: 10Type: Magic, groundAP cost: 25Element: Neutral
Variable cast4 s
Fixed cast1.5 s
Global delay0.5 s
Cooldown6 s
SP cost130
Range9 cells
Main damage(300 + (Lv x 1800) + (SPL x 10)) x (base level / 100) %Matk
Main damage against Undead or Dragon(400 + (Lv x 2100) + (SPL x 10)) x (base level / 100) %Matk
Secondary damage((Lv x 650) + (SPL x 10)) x (base level / 100) %Matk per hit
Hits1 (main damage) + 19 (secondary damage) (continuous)
Area5 x 5 (lv. 1~3) / 7 x 7 (lv. 4~6) / 9 x 9 (lv. 7~9) / 11 x 11 (lv. 10)
  • Formula
1st → 2nd (already in LATAM)
  • + SP cost: 150
  • + Range: 9 cells

Climax #5232

275/60
Max level: 5Type: Self buff, instant effectAP cost: 150
Variable cast0 s
Fixed cast4 s
Global delay0.3 s
Cooldown300 s
SP cost60
Duration300 s
  • Gives special effects to All Bloom, Crystal Impact, Destructive Hurricane and Violent Quake depending on the Climax level used (see each skill)
  • While this skill is active, increases the damage of Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down; the effect is the same regardless of the Climax level used
  • The buff isn't removed by Dispell or Clearance
1st → 2nd (already in LATAM)
  • Type Self buff → Self buff, instant effect
  • AP cost 200 → 150
  • + SP cost: 60
  • + While this skill is active, increases the damage of Crimson Arrow, Frozen Slash, Storm Cannon and Rock Down; the effect is the same regardless of the Climax level used

Energy Conversion

new in 275/60
1st2nd3rd4th