RebalanceCLAUDINHOS
EN

Class

Windhawk

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2025-02-12 · 9 skills changed

Advanced Trap

  • + Increases the duration of class 4 traps: (Lv) s
  • − Increases the duration of class 4 traps: (Lv x 3) s

Solid Trap

  • AP recovery 3 (lv. 1~3) / 4 (lv. 4~5) → 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)
  • Cooldown 20 s → 2.5 s
  • SP cost 60 + (Lv x 10) → 64 + (Lv x 4)
  • Formula ((Lv x 250) + (CON x 3)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit → ((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
  • Duration (Lv x 12) s + (Advanced Trap bonus) → (2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
  • Attack interval every: 9 / 9 / 6 / 6 / 3 s (lv. 1~5) → every: 0.5 s
  • Area 3 x 3 → 3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)

Deep Blind Trap

  • AP recovery 3 (lv. 1~3) / 4 (lv. 4~5) → 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)
  • Cooldown 30 s → 2.5 s
  • SP cost 47 + (Lv x 3) → 64 + (Lv x 4)
  • Formula ((Lv x 250) + (CON x 3)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit → ((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
  • Duration (Lv x 12) s + (Advanced Trap bonus) → (2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
  • Attack interval every: 9 / 9 / 6 / 6 / 3 s (lv. 1~5) → every: 0.5 s
  • Area 3 x 3 → 3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)

Flame Trap

  • AP recovery 3 (lv. 1~3) / 4 (lv. 4~5) → 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)
  • Cooldown 30 s → 2.5 s
  • SP cost 36 + (Lv x 4) → 64 + (Lv x 4)
  • Formula ((Lv x 250) + (CON x 3)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit → ((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
  • Duration (Lv) x 12 s + (Advanced Trap bonus) → (2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
  • Attack interval every: 9 / 9 / 6 / 6 / 3 s (lv. 1~5) → every: 0.5 s
  • Area 3 x 3 → 3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)

Swift Trap

  • AP recovery 3 (lv. 1~3) / 4 (lv. 4~5) → 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)
  • Cooldown 30 s → 2.5 s
  • SP cost 58 + (Lv x 2) → 64 + (Lv x 4)
  • Formula ((Lv x 250) + (CON x 3)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit → ((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
  • Duration (Lv x 12) s + (Advanced Trap bonus) → (2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
  • Attack interval every: 9 / 9 / 6 / 6 / 3 s (lv. 1~5) → every: 0.5 s
  • Area 3 x 3 → 3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)

Hawk Rush

  • Formula ((Lv x 200) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk → ((Lv x 500) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk

Crescive Bolt

  • Global delay 0.5 s → 0.3 s
  • SP cost 50 + (Lv x 5) → 45 + (Lv x 2)
  • Formula ((Lv x 300) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk → ((Lv x 340) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk

Gale Storm

  • Cooldown 2 s → 1.5 s
  • SP cost 69 + (Lv x 11) → 60 + (Lv x 4)
  • Formula ((Lv x 250) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 950) + (CON x 5)) x (base level / 100) %Atk

Hawk Boomerang

  • AP cost 15 → 12
  • Cooldown 0 s → 0.15 s
  • SP cost 120 → 80
  • Formula ((Lv x 500) + (CON x 10)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk → ((Lv x 600) + (CON x 10)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk
3rd → 4th versionlater2026-02-20 · 3 skills changed

Crescive Bolt

  • Global delay 0.3 s → 0.7 s
  • Cooldown 0.15 s → 0.35 s
  • Formula ((Lv x 340) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk → (400 + (Lv x 900) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk

Gale Storm

  • Cooldown 1.5 s → 1.2 s
  • SP cost 60 + (Lv x 4) → 90 + (Lv x 3)
  • Formula ((Lv x 950) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 1000) + (CON x 10)) x (base level / 100) %Atk
  • Area 5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~7) / 9 x 9 (lv. 8~9) / 11 x 11 (lv. 10) → 5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~8) / 9 x 9 (lv. 9~10)

Calamity Gale

  • Cooldown 300 s → 180 s
  • Duration 60 s → 180 s
  • + Using No Limits during Calamity Gale resets No Limits' duration
  • + The No Limits and Calamity Gale buffs aren't removed by Dispell or Clearance
  • − Using No Limits during Calamity Gale ends Calamity Gale and resets No Limits' duration
  • − The Calamity Gale buff isn't removed by Dispell or Clearance (but the No Limits that comes with it can still be removed)
275/60 patchlater2026-05-03 · 1 new skills

New skills Wild Walk

History already applied in LATAM
1st → 2nd version2024-07-27 · 10 skills changed

The 1st version of several classes didn't list SP cost or range. That's why this round shows many “+ SP cost” lines: it's new information in the post, not necessarily an in-game change.

Solid Trap

  • + SP cost: 60 + (Lv x 10)
  • + Range: 1 cell

Deep Blind Trap

  • Cooldown 20 s → 30 s
  • + SP cost: 47 + (Lv x 3)
  • + Range: 1 cell

Flame Trap

  • Cooldown 20 s → 30 s
  • + SP cost: 36 + (Lv x 4)
  • + Range: 1 cell

Swift Trap

  • Cooldown 20 s → 30 s
  • + SP cost: 58 + (Lv x 2)
  • + Range: 1 cell

Hawk Rush

  • + SP cost: 36 + (Lv x 4)
  • + Range: (9 + Lv of Vulture's Eye) cells
  • Formula ((Lv x 100) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk → ((Lv x 200) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk

Wind Sign

  • + SP cost: 110 - (Lv x 10)
  • + Range: 9 cells

Crescive Bolt

  • + SP cost: 50 + (Lv x 5)
  • + Range: 9 cells
  • + With 3 stacks, AP recovery rises to 3

Gale Storm

  • + SP cost: 69 + (Lv x 11)
  • + Range: (9 + Lv of Vulture's Eye) cells
  • Formula ((Lv x 250) + (CON x 0)) x (base level / 100) %Atk → ((Lv x 250) + (CON x 5)) x (base level / 100) %Atk

Hawk Boomerang

  • AP cost 50 → 15
  • Cooldown 30 s → 0 s
  • + SP cost: 120
  • + Range: (9 + Lv of Vulture's Eye) cells

Calamity Gale

  • + SP cost: 300

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Advanced Trap #5323

275/60
Max level: 5Type: Passive
  • Increases the duration of class 4 traps: (Lv) s
  • Increases the damage of class 4 traps (see the traps' formulas)
  • From lv. 3, traps recover 1 more AP

Solid Trap #5332

275/60
Max level: 5Type: Melee physical, groundAP recovery: 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)Element: Earth
Variable cast1 s
Fixed cast1 s
Global delay0.5 s
Cooldown2.5 s
SP cost64 + (Lv x 4)
Range1 cell
Formula((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
Duration(2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
Attack intervalevery: 0.5 s
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Consumes 2 Special Alloy Trap per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 60 + (Lv x 10)
  • + Range: 1 cell

Deep Blind Trap #5331

275/60
Max level: 5Type: Melee physical, groundAP recovery: 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)Element: Shadow
Variable cast1 s
Fixed cast1 s
Global delay0.5 s
Cooldown2.5 s
SP cost64 + (Lv x 4)
Range1 cell
Formula((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
Duration(2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
Attack intervalevery: 0.5 s
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Consumes 2 Special Alloy Trap per 1 use(s)
1st → 2nd (already in LATAM)
  • Cooldown 20 s → 30 s
  • + SP cost: 47 + (Lv x 3)
  • + Range: 1 cell

Flame Trap #5335

275/60
Max level: 5Type: Melee physical, groundAP recovery: 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)Element: Fire
Variable cast1 s
Fixed cast1 s
Global delay0.5 s
Cooldown2.5 s
SP cost64 + (Lv x 4)
Range1 cell
Formula((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
Duration(2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
Attack intervalevery: 0.5 s
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Consumes 2 Special Alloy Trap per 1 use(s)
1st → 2nd (already in LATAM)
  • Cooldown 20 s → 30 s
  • + SP cost: 36 + (Lv x 4)
  • + Range: 1 cell

Swift Trap #5333

275/60
Max level: 5Type: Melee physical, groundAP recovery: 1 (lv. 1~2) / 2 (lv. 3~4) / 3 (lv. 5)Element: Wind
Variable cast1 s
Fixed cast1 s
Global delay0.5 s
Cooldown2.5 s
SP cost64 + (Lv x 4)
Range1 cell
Formula((Lv x 850) + (CON x 5)) x (base level / 100) x (1 + (0.2 x Lv of Advanced Trap) %Atk per hit
Duration(2.5 + (Lv x 0.5)) s + (Advanced Trap bonus)
Attack intervalevery: 0.5 s
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Consumes 2 Special Alloy Trap per 1 use(s)
1st → 2nd (already in LATAM)
  • Cooldown 20 s → 30 s
  • + SP cost: 58 + (Lv x 2)
  • + Range: 1 cell

Hawk Mastery #5327

275/60
Max level: 1Type: Passive
  • Allows summoning the Falcon together with the Warg, but with both active the Warg Strike autocast chance drops to 1/3 of normal

Nature Friendly #5325

275/60
Max level: 5Type: Passive
  • Increases the base chance of the Hawk Rush autocast on normal attack (see Hawk Rush's formula)
  • Increases the damage of Hawk skills (see the Hawk skills' formulas)

Hawk Rush #5326

275/60
Max level: 5Type: Ranged physical, single targetElement: Neutral
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown0.15 s
SP cost36 + (Lv x 4)
Range(9 + Lv of Vulture's Eye) cells
Formula((Lv x 500) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk
Hits1 (the damage shows 2 times)
  • Requires a bow
  • Requires the Falcon to be summoned
  • On normal attack, chance to autocast Hawk Rush: ((CON / 3) + ((CON / 5) x (Nature Friendly Lv / 5))) %
  • Can crit, with a chance equal to the caster's CRI
1st → 2nd (already in LATAM)
  • + SP cost: 36 + (Lv x 4)
  • + Range: (9 + Lv of Vulture's Eye) cells
  • Formula ((Lv x 100) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk → ((Lv x 200) + (CON x 5)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk

Wind Sign #5324

275/60
Max level: 5Type: Debuff, single target
Variable cast0 s
Fixed cast0 s
Global delay0.15 s
Cooldown30 s
SP cost110 - (Lv x 10)
Range9 cells
Duration10 + (Lv x 10) s
  • Chance to recover AP on ranged normal attacks against a target marked with Wind Sign: 14% / 20% / 26% / 32% / 40% (lv. 1~5)
1st → 2nd (already in LATAM)
  • + SP cost: 110 - (Lv x 10)
  • + Range: 9 cells

Crescive Bolt #5334

275/60
Max level: 10Type: Ranged physical, single targetAP recovery: 1
Variable cast1 s
Fixed cast1 s
Global delay0.3 s
Cooldown0.15 s
SP cost45 + (Lv x 2)
Range9 cells
Formula((Lv x 340) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk
Hits1
  • After using Crescive Bolt, gains 1 stack; the next Crescive Bolt deals more damage but costs +20% SP per 1 stack (max. 3 stacks)
  • The stacks vanish if the caster moves
  • The stacks last 10 s and vanish if Crescive Bolt isn't used again in that time
  • With 3 stacks, AP recovery rises to 3
  • Can crit, with a chance equal to the caster's CRI
  • Consumes 1 arrow(s) per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 50 + (Lv x 5)
  • + Range: 9 cells
  • + With 3 stacks, AP recovery rises to 3

3rd → 4th

  • Global delay 0.3 s → 0.7 s
  • Cooldown 0.15 s → 0.35 s
  • Formula ((Lv x 340) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk → (400 + (Lv x 900) + (CON x 10)) x (base level / 100) x (1 + (0.1 x no. of stacks) %Atk

Gale Storm #5330

275/60
Max level: 10Type: Ranged physical, single targetAP recovery: 10 if it hits 3 enemies or more
Variable cast1 s
Fixed cast0.5 s
Global delay0.15 s
Cooldown1.5 s
SP cost60 + (Lv x 4)
Range(9 + Lv of Vulture's Eye) cells
Formula((Lv x 950) + (CON x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 5 times)
Area5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~7) / 9 x 9 (lv. 8~9) / 11 x 11 (lv. 10)
  • Consumes 5 arrow(s) per 1 use(s)
1st → 2nd (already in LATAM)
  • + SP cost: 69 + (Lv x 11)
  • + Range: (9 + Lv of Vulture's Eye) cells
  • Formula ((Lv x 250) + (CON x 0)) x (base level / 100) %Atk → ((Lv x 250) + (CON x 5)) x (base level / 100) %Atk

3rd → 4th

  • Cooldown 1.5 s → 1.2 s
  • SP cost 60 + (Lv x 4) → 90 + (Lv x 3)
  • Formula ((Lv x 950) + (CON x 5)) x (base level / 100) %Atk → ((Lv x 1000) + (CON x 10)) x (base level / 100) %Atk
  • Area 5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~7) / 9 x 9 (lv. 8~9) / 11 x 11 (lv. 10) → 5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~8) / 9 x 9 (lv. 9~10)

Hawk Boomerang #5329

275/60
Max level: 5Type: Ranged physical, single targetAP cost: 12Element: Neutral
Variable cast3 s
Fixed cast1 s
Global delay0.5 s
Cooldown0.15 s
SP cost80
Range(9 + Lv of Vulture's Eye) cells
Formula((Lv x 600) + (CON x 10)) x (base level / 100) x (1 + (0.1 x Lv of Nature Friendly) %Atk
Against Brute or Fish((Lv x 750) + (CON x 10)) x (base level / 100) x (1 + (0.1 x Nature Friendly Lv) %Atk
Hits1
  • Requires a bow
  • Requires the Falcon to be summoned
  • Can crit, with a chance equal to the caster's CRI
1st → 2nd (already in LATAM)
  • AP cost 50 → 15
  • Cooldown 30 s → 0 s
  • + SP cost: 120
  • + Range: (9 + Lv of Vulture's Eye) cells

Calamity Gale #5328

275/60
Max level: 1Type: Self buffAP cost: 200
Variable cast2 s
Fixed cast1 s
Global delay0.15 s
Cooldown300 s
Duration60 s
SP cost300
  • Crescive Bolt damage: x 1.2
  • Gale Storm can crit, with a chance equal to the caster's CRI
  • Crescive Bolt and Gale Storm damage against Brute or Fish: x 1.5
  • Using Calamity Gale also gives No Limits lv. 5 with it, but No Limits lasts 150 s as usual
  • Using No Limits during Calamity Gale ends Calamity Gale and resets No Limits' duration
  • The Calamity Gale buff isn't removed by Dispell or Clearance (but the No Limits that comes with it can still be removed)
1st → 2nd (already in LATAM)
  • + SP cost: 300

3rd → 4th

  • Cooldown 300 s → 180 s
  • Duration 60 s → 180 s
  • + Using No Limits during Calamity Gale resets No Limits' duration
  • + The No Limits and Calamity Gale buffs aren't removed by Dispell or Clearance
  • − Using No Limits during Calamity Gale ends Calamity Gale and resets No Limits' duration
  • − The Calamity Gale buff isn't removed by Dispell or Clearance (but the No Limits that comes with it can still be removed)

Wild Walk

new in 275/60
1st2nd3rd4th