RebalanceCLAUDINHOS
EN

Class

Shinkiro & Shiranui

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2026-02-20 · 10 skills changed

Mirage

  • − Shadow Flash: Shadow Flash

Shadow Hunting

  • Formula (500 + (Lv x (400 + (Lv of Shadow Flash x 5)) + (POW x 3)) x (base level / 100) %Atk → (600 + (Lv x (900 + (Lv of Shadow Flash x 5)) + (POW x 3)) x (base level / 100) %Atk

Shadow Dance

  • Cooldown 0.5 s → 0.4 s
  • SP cost 35 + (Lv x 3) → 32 + (Lv x 5)
  • Formula (400 + (Lv x (550 + (Lv of Shadow Hunting x 50)) + (POW x 4)) x (base level / 100) %Atk → (550 + (Lv x (750 + (Lv of Shadow Hunting x 50)) + (POW x 4)) x (base level / 100) %Atk
  • Area 5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~8) / 9 x 9 (lv. 9~10) → 5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)

Shadow Flash

  • Range 1 cell → 2 cells
  • Formula (1600 + (Lv x (700 + (Lv of Shadow Dance x 100)) + (POW x 5)) x (base level / 100) %Atk → (1500 + (Lv x (750 + (Lv of Shadow Dance x 50)) + (POW x 5)) x (base level / 100) %Atk
  • Area 3 x 10 in the direction the caster faces (see image) → 5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • + Can crit, with a chance equal to the caster's CRI
  • − Only deals damage vertically or horizontally, never diagonally

Huuma Shuriken - Grasp

  • Formula (700 + (Lv x (200 + (Lv of Huuma Shuriken - Construct x 5)) + (POW x 3)) x (base level / 100) %Atk per hit → (850 + (Lv x (350 + (Lv of Huuma Shuriken - Construct x 5)) + (POW x 3)) x (base level / 100) %Atk per hit

Huuma Shuriken - Construct

  • Range 1 cell → 9 cells
  • Main damage (600 + (Lv x (400 + (Huuma Shuriken - Grasp Lv x 30)) + (POW x 5)) x (base level / 100) %Atk → (600 + (Lv x (1200 + (Huuma Shuriken - Grasp Lv x 30)) + (POW x 5)) x (base level / 100) %Atk
  • Secondary damage (800 + (Lv x (600 + (Huuma Shuriken - Grasp Lv x 30)) + (POW x 5)) x (base level / 100) %Atk → (600 + (Lv x (1500 + (Huuma Shuriken - Grasp Lv x 30)) + (POW x 5)) x (base level / 100) %Atk
  • Area 5 x 13 in the direction the caster faces (see image) → 9 x 9
  • − Only deals damage vertically or horizontally, never diagonally

Red Flame Cannon

  • SP cost 62 + (Lv x 3) → 50 + (Lv x 3)
  • Range 1 cell → 9 cells
  • Formula (850 + (Lv x (1250 + (Lv of Darkening Cannon x 70)) + (SPL x 5)) x (base level / 100) %Matk → (500 + (Lv x (1000 + (Lv of Darkening Cannon x 70)) + (SPL x 5)) x (base level / 100) %Matk
  • Area See image → 5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • − Only deals damage vertically or horizontally, never diagonally

Cold Blooded Cannon

  • SP cost 48 + (Lv x 4) → 54 + (Lv x 2)
  • Formula (250 + (Lv x (550 + (Lv of Darkening Cannon x 40)) + (SPL x 5)) x (base level / 100) %Matk → (350 + (Lv x (850 + (Lv of Darkening Cannon x 40)) + (SPL x 5)) x (base level / 100) %Matk

Thundering Cannon

  • SP cost 42 + (Lv x 5) → 50 + (Lv x 3)
  • Range 1 cell → 9 cells
  • Formula (600 + (Lv x (1300 + (Lv of Darkening Cannon x 70)) + (SPL x 5)) x (base level / 100) %Matk → (500 + (Lv x (450 + (Lv of Darkening Cannon x 70)) + (SPL x 5)) x (base level / 100) %Matk
  • Area 3 x 13 in the direction the caster faces (see image) → 5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • − Only deals damage vertically or horizontally, never diagonally

Golden Dragon Cannon

  • SP cost 48 + (Lv x 4) → 45 + (Lv x 2)
  • Range 13 cells → 9 cells
  • Formula (300 + (Lv x (400 + (Lv of Darkening Cannon x 15)) + (SPL x 5)) x (base level / 100) %Matk → (450 + (Lv x 950 + (Lv of Darkening Cannon x 15)) + (SPL x 5)) x (base level / 100) %Matk
  • + Area: 3 x 3 (lv. 1~5) / 5 x 5 (lv. 6~10)
  • − The skill deals damage in a line from the caster to the target, with a 3 x 3 cell area around the path

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Mirage

Max level: 1Type: Special, ground
Variable cast2 s
Fixed cast1 s
Global delay0 s
Cooldown3 s
SP cost25
Range5 cells
Skill used by the casterskill the clone repeats
Shadow DanceShadow Dance
Kunai - DistortionKunai - Distortion
Red Flame CannonDarkening Cannon
Cold Blooded CannonDarkening Cannon
Thundering CannonDarkening Cannon
Golden Dragon CannonDarkening Cannon
Darkening CannonDarkening Cannon
  • Creates a clone of the caster at the chosen spot
  • The clone lasts 20 s; max. 3 clones
  • The clone repeats some of the caster's skills, with 30% of the caster's damage

Infiltrate

Max level: 5Type: Melee physical, single target
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown(1.75 - (Lv x 0.25)) s
SP cost40
Range11 cells (dashes to the target on use)
Formula((Lv x 700) + (CON x 3)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
  • When dashing at the target, the caster reappears behind it
  • After use, the caster gets Shadow Cloaking for 2 s
  • Shadow Cloaking: movement speed +30%, physical and magic damage taken -15%
  • If a clone of the caster is within 31 x 31 around the target, the clone also moves to the caster

Melt Away

Max level: 5Type: Magic, groundElement: Shadow
Variable cast0 s
Fixed cast0 s
Global delay0 s
Cooldown(7 - Lv) s
SP cost35
Range5 cells
Formula((Lv x 700) + (CON x 3.5)) x (base level / 100) %Matk
Hits1 (the damage shows 3 times)
Area7 x 7
  • Although cast on the ground, the damage happens around the caster at the moment of use
  • At the moment of damage, the caster backs off 3 cells from the direction used and gets Shadow Cloaking for 2 s

Shadow Hunting

Max level: 10Type: Melee physical, groundAP recovery: 2
Variable cast0 s
Fixed cast0 s
Global delay0.15 s
Cooldown0.3 s
SP cost30 + (Lv x 3)
Range2 cells
Formula(600 + (Lv x (900 + (Lv of Shadow Flash x 5)) + (POW x 3)) x (base level / 100) %Atk
Hits1
Area5 x 5
  • Targets hit are marked with Nightmare for 5 s
  • Nightmare makes the target take more damage from Nightmare skills

Shadow Dance

Max level: 10Type: Melee physical, instant effect aroundAP recovery: 2
Variable cast0 s
Fixed cast0 s
Global delay0.25 s
Cooldown0.4 s
SP cost32 + (Lv x 5)
Formula(550 + (Lv x (750 + (Lv of Shadow Hunting x 50)) + (POW x 4)) x (base level / 100) %Atk
Hits1 (the damage shows 5 times)
Area5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • Shadow Dance cast by the clone shows the damage 8 times

Shadow Flash

Max level: 10Type: Melee physical, single target
Variable cast0 s
Fixed cast0 s
Global delay0.25 s
Cooldown0.5 s
SP cost33 + (Lv x 3)
Range2 cells
Formula(1500 + (Lv x (750 + (Lv of Shadow Dance x 50)) + (POW x 5)) x (base level / 100) %Atk
Hits1
Area5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • Can crit, with a chance equal to the caster's CRI

Huuma Shuriken - Grasp

Max level: 10Type: Ranged physical, groundAP recovery: 3
Variable cast1.2 s
Fixed cast1 s
Global delay0 s
Cooldown1 s
SP cost44 + (Lv x 4)
Range9 cells
Formula(850 + (Lv x (350 + (Lv of Huuma Shuriken - Construct x 5)) + (POW x 3)) x (base level / 100) %Atk per hit
Hits20 (continuous)
Area5 x 5 (lv. 1~4) / 7 x 7 (lv. 5~8) / 9 x 9 (lv. 9~10)
  • Targets hit are marked with Nightmare for 5 s
  • At most 2 Hidden Weapon Zone from this skill active at once
  • The skill's element is that of the equipped Kunai

Huuma Shuriken - Construct

Max level: 10Type: Ranged physical, ground
Variable cast1.2 s
Fixed cast1 s
Global delay0 s
Cooldown1 s
SP cost25 + (Lv x 4)
Range9 cells
Main damage(600 + (Lv x (1200 + (Huuma Shuriken - Grasp Lv x 30)) + (POW x 5)) x (base level / 100) %Atk
Secondary damage(600 + (Lv x (1500 + (Huuma Shuriken - Grasp Lv x 30)) + (POW x 5)) x (base level / 100) %Atk
Hits1 (main damage) (shows 3 times) + 1 (secondary damage) (shows 6 times) (see conditions in the description)
Area9 x 9
  • Formula
  • If there's a Hidden Weapon Zone in the area, it explodes and deals the secondary damage in 9 x 9 around where it was placed
  • Without a Hidden Weapon Zone in the area, the skill only deals the main damage
  • The skill's element is that of the equipped Kunai

Kunai - Distortion

Max level: 10Type: Ranged physical, groundAP recovery: 1
Variable cast0.2 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.35 s
SP cost34 + (Lv x 2)
Range9 cells
Formula(300 + (Lv x (600 + (Lv of Kunai - Refraction x 10)) + (POW x 3)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
Area5 x 5
  • Targets hit are marked with Nightmare for 5 s
  • Places a Distortion Zone in the target area for 5 s
  • At most 5 Distortion Zone active at once (counting those from Kunai - Rotation)
  • Skills cast by the clone don't place Distortion Zones
  • The skill's element is that of the equipped Kunai
  • Consumes 2 Kunai per 1 use(s)

Kunai - Rotation

Max level: 5Type: Ranged physical, instant effect around
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown2 s
SP cost36 + (Lv x 8)
Formula(800 + (Lv x (700 + (Lv of Kunai - Distortion x 70)) + (POW x 4)) x (base level / 100) %Atk per hit
Hits4 (continuous) (each hit shows the damage 3 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Places a Distortion Zone where the caster stands, for 5 s
  • After use, the caster gets Shadow Cloaking for 2 s
  • The skill's element is that of the equipped Kunai
  • Consumes 5 Kunai per 1 use(s)

Kunai - Refraction

Max level: 10Type: Ranged physical, instant effect around
Variable cast1.5 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown2 s
SP cost46 + (Lv x 3)
Formula(200 + (Lv x (360 + (Lv of Kunai - Rotation x 10)) + (POW x 5)) x (base level / 100) %Atk per hit
Hits8 (continuous) (each hit shows the damage 3 times)
Area15 x 15
  • If there's a Distortion Zone in the area, it explodes and deals damage in 5 x 5 around where it was placed
  • Without a Distortion Zone in the area, the skill deals no damage
  • The skill's element is that of the equipped Kunai
  • Consumes 5 Kunai per 1 use(s)

Red Flame Cannon

Max level: 10Type: Magic, groundElement: Fire
Variable cast2 s
Fixed cast1 s
Global delay0 s
Cooldown0.7 s
SP cost50 + (Lv x 3)
Range9 cells
Formula(500 + (Lv x (1000 + (Lv of Darkening Cannon x 70)) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 3 times)
Area5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • Consumes 1 Haze of Prominence per 1 use(s)

Cold Blooded Cannon

Max level: 10Type: Magic, groundElement: Water
Variable cast3 s
Fixed cast1 s
Global delay0 s
Cooldown0.5 s
SP cost54 + (Lv x 2)
Range9 cells
Formula(350 + (Lv x (850 + (Lv of Darkening Cannon x 40)) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 6 times)
Area5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~9) / 9 x 9 (lv. 10)
  • Consumes 1 Haze of Icy Snow per 1 use(s)

Thundering Cannon

Max level: 10Type: Magic, groundElement: Wind
Variable cast2 s
Fixed cast1 s
Global delay0 s
Cooldown0.7 s
SP cost50 + (Lv x 3)
Range9 cells
Formula(500 + (Lv x (450 + (Lv of Darkening Cannon x 70)) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 2 times)
Area5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • Consumes 1 Haze of North Wind per 1 use(s)

Golden Dragon Cannon

Max level: 10Type: Magic, single targetElement: Earth
Variable cast3 s
Fixed cast1 s
Global delay0 s
Cooldown0.3 s
SP cost45 + (Lv x 2)
Range9 cells
Formula(450 + (Lv x 950 + (Lv of Darkening Cannon x 15)) + (SPL x 5)) x (base level / 100) %Matk
Hits1
Area3 x 3 (lv. 1~5) / 5 x 5 (lv. 6~10)
  • Consumes 1 Haze of Mother Earth per 1 use(s)

Darkening Cannon

Max level: 10Type: Magic, instant effect around the casterAP recovery: 2Element: Shadow
Variable cast3 s
Fixed cast1 s
Global delay0 s
Cooldown0.5 s
SP cost34 + (Lv x 6)
Formula(450 + (Lv x 950) + (SPL x 5)) x (base level / 100) %Matk
Hits1 (the damage shows 2 times)
Area5 x 5 (lv. 1~5) / 7 x 7 (lv. 6~10)
  • Targets hit are marked with Nightmare for 5 s
  • Consumes 1 Haze of Pitch Darkness per 1 use(s)

Nightmare Erasion

Max level: 1Type: Special, instant effect around
Variable cast1 s
Fixed cast0.2 s
Global delay0.25 s
Cooldown15 s
SP cost10
Area15 x 15
  • Removes Nightmare from targets and the caster in the area

Shadow - Nightmare

Max level: 1Type: Melee physical, instant effect aroundAP cost: 20
Variable cast2 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown1 s
SP cost70
Formula(18000 + (POW x 10)) x (base level / 100) %Atk
Hits1 (the damage shows 4 times)
Area13 x 13
  • Targets marked with Nightmare in the area take damage x 1.5 and lose Nightmare after the hit

Kunai - Nightmare

Max level: 1Type: Ranged physical, instant effect aroundAP cost: 20
Variable cast2 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown1 s
SP cost70
Formula(18000 + (POW x 10)) x (base level / 100) %Atk
Hits1 (the damage shows 8 times)
Area13 x 13
  • Targets marked with Nightmare in the area take damage x 1.5 and lose Nightmare after the hit
  • The skill's element is that of the equipped Kunai

Dark Dragon - Nightmare

Max level: 1Type: Magic, instant effect around the casterAP cost: 20Element: Shadow / Fire
Variable cast2 s
Fixed cast1 s
Global delay0.5 s
Cooldown1 s
SP cost70
Formula(15500 + (SPL x 10)) x (base level / 100) %Matk per hit
Hits1 (shows 4 times) / 1 + 1 (each hit shows 4 times) (target with Nightmare)
Area11 x 11
  • Targets marked with Nightmare in the area take 1 extra Fire damage packet(s), equal to the first, and lose Nightmare after the hit