RebalanceCLAUDINHOS
EN

Class

Sky Emperor

Source: Sigma the Fallen. Lv = skill level.

What changes

LATAM is on the 2nd version. The rounds below haven't reached us yet.

2nd → 3rd versionnext for LATAM2026-02-20 · 3 skills changed

Twinkling Galaxy

  • SP cost 84 → 124
  • Formula (200 + (Lv x (400 + (Lv of Sky Mastery x 3)) + (POW x 3)) x (base level / 100) %Atk per hit → (300 + (Lv x (500 + (Lv of Sky Mastery x 3)) + (POW x 3)) x (base level / 100) %Atk per hit
  • Hits 15 random hits inside the area (continuous) (each hit shows the damage 3 times) → 7 random hits inside the area (continuous) (each hit shows the damage 3 times)

Star Cannon

  • Cooldown 5 s → 3.5 s
  • SP cost 48 + (Lv x 3) → 85 + (Lv x 5)
  • Formula (200 + (Lv x (500 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk per hit → (250 + (Lv x (550 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk per hit
  • Hits 15 random hits inside the area (continuous) (each hit shows the damage 3 times) → 5 random hits inside the area (continuous) (each hit shows the damage 3 times)
  • Area of each meteor 7 x 7 → 5 x 5
  • Max. meteors per cycle 2 (lv. 1~2) / 3 (lv. 3~4) / 4 (lv. 5) → 1 (lv. 1~3) / 2 (lv. 4~5)

All in the Sky

  • AP cost 35 → 70
  • Formula (3000 + (Lv x 2000) + (POW x 10)) x (base level / 100) %Atk per hit → (250 + (Lv x 1200) + (POW x 10)) x (base level / 100) %Atk per hit
275/60 patchlater2026-05-03 · 3 new skills

New skills Sky Sun, Sky Moon, Star Light Kick

Skills

Show skills in:

highlighted = changed in the version shown. Each skill has its own timeline: click a version to see its text.

Sky Mastery

275/60
Max level: 10Type: Passive
  • Increases the damage of Rising Sun, Noon Blast, Sunset Blast, Rising Moon, Midnight Kick, Dawn Break, Twinkling Galaxy, Star Burst and Star Cannon (see the skills' formulas)

War Book Mastery

275/60
Max level: 10Type: Passive
  • With a book: P.Atk + (Lv + 2) / Hit + (Lv x 3)

Rising Sun

275/60
Max level: 5Type: Melee physical, single target
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.5 s
SP cost60
Range2 cells
Formula(500 + (Lv x (600 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
  • Used with no celestial movement state active, activates Sunrise
  • In Sunrise, using it again switches to Noon
  • In Noon, using it again switches to Sunset
  • In Moonset, using it switches to Sunrise
  • Sunrise, Noon and Sunset last (Lv x 30) s; the duration resets on each state change
  • The buff isn't removed by Dispell or Clearance
  • Sunrise state
  • Noon state
  • Sunset state

Noon Blast

275/60
Max level: 5Type: Melee physical, single targetAP recovery: 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.7 s
SP cost45 + (Lv x 4)
Range2 cells
Formula(1600 + (Lv x (1250 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Can only be used with celestial movement in Sunrise or Noon
  • Used in Noon, can crit, with a chance equal to the caster's CRI

Sunset Blast

275/60
Max level: 5Type: Melee physical, single targetAP recovery: 3
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.3 s
SP cost45 + (Lv x 4)
Range2 cells
Formula(950 + (Lv x (400 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
Area3 x 3 (lv. 1~2) / 5 x 5 (lv. 3~4) / 7 x 7 (lv. 5)
  • Can only be used with celestial movement in Noon or Sunset
  • Used in Sunset, can crit, with a chance equal to the caster's CRI

Rising Moon

275/60
Max level: 5Type: Melee physical, instant effect around
Variable cast0 s
Fixed cast0 s
Global delay0.5 s
Cooldown0.5 s
SP cost64
Formula(700 + (Lv x (450 + (Lv of Sky Mastery x 5)) + (POW x 3)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Used with no celestial movement state active, activates Moonrise
  • In Moonrise, using it again switches to Midnight
  • In Midnight, using it again switches to Moonset
  • In Sunset, using it switches to Moonrise
  • Moonrise, Midnight and Moonset last (Lv x 30) s; the duration resets on each state change
  • The buff isn't removed by Dispell or Clearance
  • Moonrise state
  • Midnight state
  • Moonset state

Midnight Kick

275/60
Max level: 5Type: Melee physical, instant effect aroundAP recovery: 3
Variable cast1 s
Fixed cast0.5 s
Global delay0 s
Cooldown0.7 s
SP cost58 + (Lv x 2)
Formula(600 + (Lv x (1200 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk
In Midnight(1550 + (Lv x (1450 + (Sky Mastery Lv x 5)) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Can only be used with celestial movement in Moonrise or Midnight

Dawn Break

275/60
Max level: 5Type: Melee physical, instant effect aroundAP recovery: 3
Variable cast1 s
Fixed cast0.5 s
Global delay0 s
Cooldown0.3 s
SP cost54 + (Lv x 2)
Formula(400 + (Lv x (400 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk
In Moonset(400 + (Lv x (600 + (Sky Mastery Lv x 5)) + (POW x 5)) x (base level / 100) %Atk
Hits1 (the damage shows 2 times)
Area5 x 5 (lv. 1~2) / 7 x 7 (lv. 3~4) / 9 x 9 (lv. 5)
  • Can only be used with celestial movement in Midnight or Moonset

Twinkling Galaxy

275/60
Max level: 5Type: Melee physical, instant effect around
Variable cast1 s
Fixed cast0.5 s
Global delay0 s
Cooldown5 s
SP cost124
Formula(300 + (Lv x (500 + (Lv of Sky Mastery x 3)) + (POW x 3)) x (base level / 100) %Atk per hit
Hits7 random hits inside the area (continuous) (each hit shows the damage 3 times)
Area13 x 13 (lv. 1~2) / 11 x 11 (lv. 3~4) / 9 x 9 (lv. 5)
Area of each meteor5 x 5

Star Burst

275/60
Max level: 5Type: Melee physical, single targetAP recovery: 3
Variable cast0 s
Fixed cast0.5 s
Global delay0.5 s
Cooldown1 s
SP cost52 + (Lv x 2)
Range1 cell
Formula(500 + (Lv x (400 + (Lv of Sky Mastery x 5)) + (POW x 3)) x (base level / 100) %Atk per hit
Hits15 (continuous) (each hit shows the damage 2 times)
Area of each meteor5 x 5
  • Can only be used inside the Twinkling Galaxy area
  • On use, Twinkling Galaxy stops and this skill starts dealing damage

Star Cannon

275/60
Max level: 5Type: Melee physical, instant effect aroundAP recovery: 3
Variable cast0 s
Fixed cast0.5 s
Global delay0 s
Cooldown3.5 s
SP cost85 + (Lv x 5)
Formula(250 + (Lv x (550 + (Lv of Sky Mastery x 5)) + (POW x 5)) x (base level / 100) %Atk per hit
Hits5 random hits inside the area (continuous) (each hit shows the damage 3 times)
Area13 x 13 (lv. 1~2) / 11 x 11 (lv. 3~4) / 9 x 9 (lv. 5)
Area of each meteor5 x 5
Max. meteors per cycle1 (lv. 1~3) / 2 (lv. 4~5)
  • Can only be used inside the Twinkling Galaxy area
  • On use, Twinkling Galaxy stops and this skill's effect takes its place
  • Meteors per cycle: random from 1 up to the level's maximum

All in the Sky

275/60
Max level: 10Type: Melee physical, single targetAP cost: 70
Variable cast0 s
Fixed cast1 s
Global delay0 s
Cooldown2 s
SP cost85
Range2 cells
Formula(250 + (Lv x 1200) + (POW x 10)) x (base level / 100) %Atk per hit
Hits1 / 3 (Demi-Human or Demon target)
  • Against players, the target loses all AP
  • Can crit, with a chance equal to the caster's CRI

Enchanting Sky

275/60
Max level: 10Type: Self buff, instant effectAP cost: 150
Variable cast1 s
Fixed cast0.5 s
Global delay0 s
Cooldown60 s
SP cost100
Duration(Lv x 90) s
  • On use, any active celestial movement is cancelled and replaced by celestial unity; while it lasts, Rising Sun and Rising Moon don't activate Sunrise or Moonrise
  • Under celestial unity, Noon Blast, Sunset Blast, Midnight Kick and Dawn Break are free to use and get the special effects of each matching celestial movement
  • The buff isn't removed by Dispell or Clearance
  • Celestial Unity state

Sky Sun

new in 275/60
2nd3rd

Sky Moon

new in 275/60
2nd3rd

Star Light Kick

new in 275/60
2nd3rd